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Old 02-25-07, 03:44 AM   #1
Nemo's bain
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Default New Captain having a blast has some questions

What a great game ! Thank you to all who have made such wonderful mods (Commander and GWX ) as well !


Some questions (GWX + Commander on)


1. I am still using for the forseeable future automatic targeting. Under these settings, I would like to know:

a. How do I select magnetic torpedo detonation ? Do I have to first go to the manaul targeting screen, flip the switch for magnetic, and then return to attack periscope, lock and fire ? Is this how it works ?

b. I imagine I must know the ship type in any case in advance before doing this, correct ? (otherwise the automatic targeting would magically set the right depth under keel...)

2. GWX fatigue.

a.Is the following correct: fatigue in GWX cannot be regained. You have a fixed amoiunt at start, and then is steadyly dwindles down.

b. if this is the case, in order to do extremely long missions, you must run at over 1024 speed to have induce fatigue.

c. How do people manage to have so many encounters/battles with ships ? I have to basically return to base after about 2 encounters battles because my guys are exhausted.

3. radio messages

I am sure this has been asked before : some messages you receive from command are useless. They just say "report from..." or something to that effect, but no new icones appear on the nav map. The radio guy is of no avail in this case either. No place to look at the cumulative radio messages received (this is rather silly). Is it correct that some messages are just SH3's equivalent to spam ?


Thanks !
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Old 02-25-07, 04:55 AM   #2
cobalt
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Quote:
Originally Posted by Nemo's bain
What a great game ! Thank you to all who have made such wonderful mods (Commander and GWX ) as well !


Some questions (GWX + Commander on)


1. I am still using for the forseeable future automatic targeting. Under these settings, I would like to know:

a. How do I select magnetic torpedo detonation ? Do I have to first go to the manaul targeting screen, flip the switch for magnetic, and then return to attack periscope, lock and fire ? Is this how it works ?

b. I imagine I must know the ship type in any case in advance before doing this, correct ? (otherwise the automatic targeting would magically set the right depth under keel...)
a: correct
b: I don't use automatic but I think it keeps the default depth in the TDC, something like 4 meters.


Quote:
Originally Posted by Nemo's bain
2. GWX fatigue.

a.Is the following correct: fatigue in GWX cannot be regained. You have a fixed amoiunt at start, and then is steadyly dwindles down.

b. if this is the case, in order to do extremely long missions, you must run at over 1024 speed to have induce fatigue.

c. How do people manage to have so many encounters/battles with ships ? I have to basically return to base after about 2 encounters battles because my guys are exhausted.
a: Fatigued crew members regain stamina by being put into the barracks in your sub. Theres a crew compartment fore and aft.

b: you don't want to run 1024 for a couple reasons. One is your watch will miss ships. Two; planes wont spawn properly.

c. Keeping the TC less than 1024 for starters. Following up on convoy intercept messages. Make sure you always have a radioman in the radio room for get those messages. When i first started playing i made that mistake and got no radio messages.

Quote:
Originally Posted by Nemo's bain
3. radio messages

I am sure this has been asked before : some messages you receive from command are useless. They just say "report from..." or something to that effect, but no new icones appear on the nav map. The radio guy is of no avail in this case either. No place to look at the cumulative radio messages received (this is rather silly). Is it correct that some messages are just SH3's equivalent to spam ?


Thanks !
Theres a lot of radio messages in GWX that serve no purpose other than immersion. No orders you recieve will have much relevence either way though. Other than base changes and current operations in the sector that the gwx team scripted into the game; ie bismark, some tirptiz and schnarnhorst operations, cremea etc
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Old 02-25-07, 05:18 AM   #3
Henri II
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One more thing to keep in mind, the crew will only lose or regain stamina below a TC setting of 64 (unless you changed it). This means if you have a long battle at TC 1 where your crew becomes fatigued, and immediately afterwards go to TC 1024 they will not begin to regain stamina until you lower TC again.
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Old 02-25-07, 06:06 AM   #4
_Seth_
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Welcome, matey!
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Old 02-25-07, 06:11 AM   #5
Morts
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yea, welcome to subsim
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Old 02-25-07, 06:31 AM   #6
Corsair
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The difference between impact and magnetic fuse is also affecting the depth at which torpedo runs... For best results with magnetic fuse, you should set depth at about 1m under the target's draft. Be aware that in choppy seas this draft is changing with the waves and that magnetic fuses are rather unpredictable early war (I don't use them before 1941) Welcome to subsim...
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