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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2007
Posts: 3
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What a great game ! Thank you to all who have made such wonderful mods (Commander and GWX ) as well !
Some questions (GWX + Commander on) 1. I am still using for the forseeable future automatic targeting. Under these settings, I would like to know: a. How do I select magnetic torpedo detonation ? Do I have to first go to the manaul targeting screen, flip the switch for magnetic, and then return to attack periscope, lock and fire ? Is this how it works ? b. I imagine I must know the ship type in any case in advance before doing this, correct ? (otherwise the automatic targeting would magically set the right depth under keel...) 2. GWX fatigue. a.Is the following correct: fatigue in GWX cannot be regained. You have a fixed amoiunt at start, and then is steadyly dwindles down. b. if this is the case, in order to do extremely long missions, you must run at over 1024 speed to have induce fatigue. c. How do people manage to have so many encounters/battles with ships ? I have to basically return to base after about 2 encounters battles because my guys are exhausted. 3. radio messages I am sure this has been asked before ![]() Thanks ! ![]() |
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#2 | |||
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
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b: I don't use automatic but I think it keeps the default depth in the TDC, something like 4 meters. Quote:
b: you don't want to run 1024 for a couple reasons. One is your watch will miss ships. Two; planes wont spawn properly. c. Keeping the TC less than 1024 for starters. Following up on convoy intercept messages. Make sure you always have a radioman in the radio room for get those messages. When i first started playing i made that mistake and got no radio messages. Quote:
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#3 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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One more thing to keep in mind, the crew will only lose or regain stamina below a TC setting of 64 (unless you changed it). This means if you have a long battle at TC 1 where your crew becomes fatigued, and immediately afterwards go to TC 1024 they will not begin to regain stamina until you lower TC again.
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#4 |
Ocean Warrior
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Welcome, matey!
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#5 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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yea, welcome to subsim
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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The difference between impact and magnetic fuse is also affecting the depth at which torpedo runs... For best results with magnetic fuse, you should set depth at about 1m under the target's draft. Be aware that in choppy seas this draft is changing with the waves and that magnetic fuses are rather unpredictable early war (I don't use them before 1941) Welcome to subsim...
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