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Old 02-23-07, 12:24 PM   #1
OneShot
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LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.071---Now Available!!!

Actually this is just a Patch for the v3.07 but since I started playing around with PhotoShop again and some other stuff got added to the LwAmi Mod I decided to release the regular three versions of the Mod instead of just a simple Patch.

So whats new ?

Quote:
Originally Posted by ReadMe v3.071
XX-Changes for LWAMI 3.071-XX

---Bug Fixes---

--I have improved the reliability of the two stage SS-N-27 ASM in situations with a lot of missiles in the air at once.

--I have reduced the number of extra TIW messages given to the FFG player by creating dubbed versions of all missiles that are both sublaunched and surface launched; the changes should be transparent to players, other than the reduction of inappropriate TIW's across the board. Missiles affected by this change are: SS-N-19 Shipwreck, Harpoon, TLAM, C-801, and the Exocet.

--The Shkval will now enable at the proper preset depth (DW 1.04 bug).

--Anti-missile performance has been improved in terms of last ditch missile fire against ASM's that have entered into CIWS range; all Russian platforms should now perform correctly in terms of missiles assigned to incoming vampires, particularly the Kirov. Also, the AI will now use chaff more liberally against missile threats.

--Air-to-Air Missiles will no longer home on friendly aircraft to eliminate the rampant AI AAM fractride problem; this was necessary because the AI does not use appropriate firing presets when using AAM's (DW 1.04 bug). It should now be possible to utilize fighters in scenarios without Blue-on-Blue overtly wrecking the chain of events.

--Sublaunched SSM's will no longer home on inappropriate targets (like aircraft and helos).

Readme Corrections--The Shkval has now been properly described to "not become comicly loud until it fires its rocket motor ***once it is at its preset depth and course***"; the Shkval fires its motor once it is at its correct depth and path, regardless of its RunToEnable settings, which is where it enables its MAD sensor. The MPT-1UE (SS-N-27 ASW torpedo payload) speed has been updated to the correct 45kts. The MH60 when under FFG control will no longer drop torpedoes on hostile MAD contacts automatically, and the player FFG AI MH60 control section has been updated to reflect this.
Further on the LwAmi Mod now includes Kegety's Font and Texture Mods (with Kegety's Permission). The new Fonts are a tad smaller and clearer and actually make for better reading. The new Textures fix the water and ice textures.

Of course there is a new Splash Screen look here

Now for the actual Downloads

I recommend to uninstall the older LwAmi versions before installing any new version (this and subsequent ones), but then this is SOP for most Programs anyway. Make sure to deactivate the mod before uninstalling it!!

As a disclaimer, since this issue has been brought up - this installer does not change any stuff in the registry, to my knowledge it doesnt even add anything. It only reads the path to the DW install directory.

The latest LwAmi Mod comes again in three different flavours (Take note : the Graphics Update isn't optional - the Small Package as well as the Bare Bones version will only work if you had the v3.05 Graphics installed since they reference the new modells! If you didn't then it is recommended to download and install the Full Package):

1.) Full package (size : 18MB)
  • incl. New Modells from v3.05
  • incl. Kegety's Font & Texture Mod
  • NEW Splash Screen
  • Latest JSGME Tool
  • and of course the LwAmi Database and Doctrines v3.071
- Grab it here : LwAmi 3.071 - Full Package


2.) Small Package (size : 10MB)
  • incl. Kegety's Font & Texture Mod
  • NEW Splash Screen
  • Latest JSGME Tool
  • and of course the LwAmi Database and Doctrines v3.071
- Grab it here : LwAmi 3.071 - Small Package


3.) Bare Bones (size : 550kb)
  • Latest JSGME Tool
  • and of course the LwAmi Database and Doctrines v3.071
- Grab it here : LwAmi 3.071 - Bare Bones

Cheers
OS
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Old 02-23-07, 02:20 PM   #2
LuftWolf
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OneShot, thank you!

Enjoy gentlemen!

Cheer,
David
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Old 02-23-07, 09:06 PM   #3
To be
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Default font

I installed version 3.071 (Full install), and it is working perfectly, with one exception. The text of messages in the message box and nav screen info only is garbled, and unreadable. It is entirely incomprehensible charactors (no letters/numbers). Other text (when not in a mission) shows the new font in 3.071. I have not tried a full reinstall yet, and would like to avoid doing so if possible. Is there any simple way I can fix this?


Edit:

Clearly I messed something up on the install, since an attempt to load DW with LWAMI disabled in JSGME results in a "Bitmap failed to load" error, which I assume alludes to the new splash screen. I will do a full reinstall.

Last edited by To be; 02-23-07 at 09:09 PM. Reason: add more info
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Old 02-24-07, 12:56 AM   #4
LuftWolf
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Quote:
Originally Posted by To be
I installed version 3.071 (Full install), and it is working perfectly, with one exception. The text of messages in the message box and nav screen info only is garbled, and unreadable. It is entirely incomprehensible charactors (no letters/numbers). Other text (when not in a mission) shows the new font in 3.071. I have not tried a full reinstall yet, and would like to avoid doing so if possible. Is there any simple way I can fix this?


Edit:

Clearly I messed something up on the install, since an attempt to load DW with LWAMI disabled in JSGME results in a "Bitmap failed to load" error, which I assume alludes to the new splash screen. I will do a full reinstall.
I just tried everything out, and it seems to be working fine on my computer. The text mod has been around for some time, so something must have happened on your install.

The best bet, as you probably did, is just to try from a fresh install. I hope it works out for you on the next go around, let us know if you continue to have problems!

Enjoy!

Cheers,
David
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Old 02-24-07, 08:48 AM   #5
UglyMowgli
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Nemo67 from MS Team told me that in the 3.71 the SSN57 LAM and TLAM lost their land following capacities.

It is a bug or should he must reinstall the 3.71 (he did it after removing the 3.07 and installing the 3.71 on a fresh 1.04)?
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Old 02-24-07, 09:29 AM   #6
LuftWolf
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Quote:
Originally Posted by MSgalileo
Nemo67 from MS Team told me that in the 3.71 the SSN57 LAM and TLAM lost their land following capacities.

It is a bug or should he must reinstall the 3.71 (he did it after removing the 3.07 and installing the 3.71 on a fresh 1.04)?
Check, thanks for finding this.

It actually appears to be a bug from 3.07 that hadn't been caught until now.

I've got it fixed already... we'll just wait a short bit for any more Saturday afternoon bugs and then we'll do an update.



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David
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Old 02-23-07, 09:40 PM   #7
LoBlo
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Did Kegety hack the .dll's or is it just a .dll swapp with the P3?
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Old 02-24-07, 12:32 AM   #8
kage
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Quote:
Originally Posted by LoBlo
Did Kegety hack the .dll's or is it just a .dll swapp with the P3?
That was his helo mod, which is not included here.
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Last edited by kage; 02-24-07 at 03:52 AM.
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Old 02-24-07, 12:29 AM   #9
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Quote:
Originally Posted by OneShot
It only reads the path to the DW install directory.
If so it does fail at using it...
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Old 02-24-07, 09:23 AM   #10
OneShot
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Quote:
Originally Posted by kage
Quote:
Originally Posted by OneShot
It only reads the path to the DW install directory.
If so it does fail at using it...
It reads the following Key from the registry : HKEY_LOCAL_MACHINE\SOFTWARE\Sonalysts Combat Simulations\Dangerous Waters\1.0 and there the "rootInstallPath" Entry.

Could you please check if you actually have that registry entry ... I dont know why you shouldnt but well. A secondary option I could use for the installer would be :
HKEY_LOCAL_MACHINE\SOFTWARE\Sonalysts Combat Simulations\Dangerous Waters
and there the "Install Dir" Entry.

Cheers
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Old 02-24-07, 03:30 PM   #11
MataHari
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I also have a problem with the new font. The text is OK, but there is no space between the lines, which makes it very hard to read. The bare bone installation uses the old font and it's fine.
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Old 02-24-07, 03:32 PM   #12
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Ok, noted... it's not the installer, so it's possible the text mod is simply not compatible with some users' computers.

We'll be sure to have the Kegerty mods selectable separately in the release tomorrow.

Thanks!

Cheers,
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Old 02-24-07, 04:26 PM   #13
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I also noticed that the new font is used only when I set the resolution to 1024x768. My video card is a NVIDIA GeForce Go 7300. It's too bad 'cause I like it.
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Old 02-24-07, 04:41 PM   #14
ASWnut101
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Can I install 3.71 from my *gasp* base DW? I need some !EXTREME! help with installing v1.04 on my cpu.
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Old 02-24-07, 04:54 PM   #15
OneShot
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@ASWNut : Unfortunatly that wont work. The mod uses the 1.04 DB as basis and thats unfortunatly not backward compatible with 1.03 and previous as far as I know. So if you want to use 3.07 or any later mod then you have to find a way to upgrade your DW to 1.04 in the first place.

For the next release I'll make Kegety's Font Mod optional and chooseable in the JSGME Tool Editor.

Cheers
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