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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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Just want some confirmations on LWAMI 3.06:
1. Do i have to set .ini setting to 100% to have a realistic nixie behavior(torp exploding on nixie). But if i do this won't i be setting that for the tins countermesaures aswell? 2.Are all the fixes in 1.04 is also included in LWAMI 3.06? Thx before for replying
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#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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Never mind LWAMI 3.06 comes with JSGME. Easy to instal and uninstall
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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I'm fixing the issue with the Nixie and other decoys. In the next version of LWAMI, it would be best to set the .ini file to 100%, so the NIXIE works as it used to.
In terms of 1.04 and LWAMI 3.xx, they cover different things, so there wasn't much I had to do to update LWAMI for 1.04, although I still managed to miss a couple the first two times around. ![]() Cheers, David
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#4 |
Navy Dude
![]() Join Date: Apr 2006
Location: Barcelona, España.
Posts: 171
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Why I launch four SS-N-27ASW at 10,15,20 and 25 miles and nothing launch any torpedo?
![]() Why in helo at 23:00 pm whith clouds at 150 ft , the Helo at 200 ft, and rain at 1700 yds.... say "visual contact" of a Submarine under 80 fts underwater ?
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![]() ![]() 33 División Bolshaya Lopatka SSGN-701 |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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1) I've fixed the SS-N-27 and SS-N-16 problems for the next version (available today, hopefully).
2) Aircraft have FLIR and other visual detection gear that allows them to see shallow submarines in bad weather and at night. The fact that DW failed to model this correctly produced the absurd situation where a submarine could be directly under a helo or aircraft with all it's mast up, and not be detected visually. This was simply wrong, and has been corrected. The detection ranges for submerged submarines decreases significantly at night or in bad weather. The actual depth at which individual submarines can be detected, depends on their height. Cheers, David
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#6 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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Great work Luftwolf. Thx a lot for the mod. Btw why is the 65 torpedo now only able to attack surface targets. This is supposed to be realistic? If so God the west has got big advantage with their superior noise dampening, superior sonar sensor and now superior weapon. Thx again. Hope you'll get that nixie done. It would be sweet.
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#7 | |
Navy Dude
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Location: Barcelona, España.
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![]() ![]() 33 División Bolshaya Lopatka SSGN-701 |
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#8 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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LWAMI 3.06?. Have I missed something lately?...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#9 |
Ocean Warrior
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Don't worry, 3.07 will be out today!
![]() ![]() Cheers, David
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#10 |
Master of Defense
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And, 3.08 in two weeks. (Just kiddin' around)
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#11 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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![]() Really, I want to PLAY the game! Cheers, David
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#12 |
Admiral
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Luftwolf,
You should release a single version every 6 months. ![]() |
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#13 | |
The Old Man
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Location: Central MO
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#14 | ||
Ocean Warrior
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Location: Free New York
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Oh sorry, ARG ARG ARG!!! ![]() ![]() ![]() Cheers, David
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#15 |
Sea Lord
![]() Join Date: Feb 2004
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Edited- deleted my so called 'help' as:
1) Just seen above and you're sorted. ![]() 2) The quoted route to my 'nirvana' was apparently 'special' ![]() ![]()
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Liberty, Equality, Fraternity Last edited by Bellman; 02-11-07 at 02:51 AM. |
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