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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
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Idea for a whale-sounds mod
I just watched Bill Oddie on BBC again.
He was visiting Vancouver Island, and had a great time listening to killerwhales singing in the bay. I remember when SH3 got released, that I made a few grammophone-tracks of whale-songs. But it just didn't feel right, having to switch on the grammo, to hear whales "by coincidence". I really would love to hear them through the hydrophone! And maybe even through the hull of the sub, when they're really big and close! So my question is: Is it possible, to create sound-objects travelling random, below the surface? Just like AI-subs, but with no 3D-model...only a virtual object, which only produces sounds? I know a Blue Whale produces like 130db, for example. Here and here are a few recordings to be found.
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#2 | |
Canadian Wolf
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Invisible submarines with whale calls as their propeller noise. Should be doable, right?
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Yeah, something like that...just not to frequent.
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#6 |
Stowaway
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![]() Cool Idea, but why not create a real whale? We have dolphins, so why no whales?
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#7 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
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The whale song (IIRC the Humpback) was actually done in the very early days of SH3. The problem..for me..was that it was included in an ambient underwater sound file. This meant that you heard it in areas where you wouldn't normally get whales, like the channel! Very offputting was that!
Cdre Gibs had started a project: http://www.subsim.com/radioroom/show...t=whale+sounds where the whales actually featured like dolphins, in the game but with the sounds attached. His artwork was excellent and I was looking forward to this mod possibly as part of GWX expansion. Never happened though. ![]() Have noticed in some other threads that Privateer has some talent in this direction, maybe if we ask nicely, he might do us some underwater fauna - once he has sorted out his airship and barrage balloon projects that is!! |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Ref |
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#9 | ||
Stowaway
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#10 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Ok, so how about giving them no 3D-model at all, like I explained above?
The dolphins we have - allthough modded to the best level possible, I think - still look weird, when travelling at the surface....their sounds work great, though (I've heard them in GWX). If it was up to me to choose, I'd prefer invisible submerged whales over visible surfaced whales, just for the kick of hearing them on occasions. Having no 3D-model also may be better fps-wise, and you'd have less impact on performance, if the player would encounter a family of lets say killer-whales, or spermwhales. The occasions that you would encounter some of them, should be limited (like Cheapskate also said): many whales avoided the busy convoy-routes during WW2. Cold seas (= rich in food) are primary locations for feeding-grounds, and warm areas (Saragossa Sea, for example) are primary locations for whales to give birth.
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#11 |
Nub
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Hi and welcome a82a
I would think its pretty doable to clone an Ai sub Give it whale sounds But make the sub invisible underwater That way it can be scripted but not seen Only heard :hmm: |
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#13 |
Chief of the Boat
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If a whale is do-able, how about a shrimp farting ?
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Great idea to have whale sounds! I guess that we already think about this long time ago. But now with Ref's knowledge I'm sure that it is doable.
![]() And I agree, isn't really necessary to have a 3d whale in game.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Humping humpbacks would be much better, and louder too for us to hear. ![]()
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