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Old 02-08-07, 02:58 PM   #1
Paajtor
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Idea for a whale-sounds mod

I just watched Bill Oddie on BBC again.
He was visiting Vancouver Island, and had a great time listening to killerwhales singing in the bay.

I remember when SH3 got released, that I made a few grammophone-tracks of whale-songs.
But it just didn't feel right, having to switch on the grammo, to hear whales "by coincidence".
I really would love to hear them through the hydrophone!
And maybe even through the hull of the sub, when they're really big and close!

So my question is:

Is it possible, to create sound-objects travelling random, below the surface?
Just like AI-subs, but with no 3D-model...only a virtual object, which only produces sounds?

I know a Blue Whale produces like 130db, for example.

Here and here are a few recordings to be found.
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Old 02-08-07, 03:00 PM   #2
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Quote:
Originally Posted by Paajtor
I just watched Bill Oddie on BBC again.
He was visiting Vancouver Island, and had a great time listening to killerwhales singing in the bay.

I remember when SH3 got released, that I made a few grammophone-tracks of whale-songs.
But it just didn't feel right, having to switch on the grammo, to hear whales "by coincidence".
I really would love to hear them through the hydrophone!
And maybe even through the hull of the sub, when they're really big and close!

So my question is:

Is it possible, to create sound-objects travelling random, below the surface?
Just like AI-subs, but with no 3D-model...only a virtual object, which only produces sounds?
You would think it would be possible, be a nice touch. Through the grammaphone kind of defeats the purpose.
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Old 02-08-07, 05:03 PM   #3
Mush Martin
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Default yeah

I wont be able to hear the whales for the Led Zepplin LOL

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Old 02-08-07, 06:06 PM   #4
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Invisible submarines with whale calls as their propeller noise. Should be doable, right?
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Old 02-08-07, 06:09 PM   #5
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Yeah, something like that...just not to frequent.
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Old 02-08-07, 06:19 PM   #6
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Cool Idea, but why not create a real whale? We have dolphins, so why no whales?
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Old 02-09-07, 06:55 AM   #7
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The whale song (IIRC the Humpback) was actually done in the very early days of SH3. The problem..for me..was that it was included in an ambient underwater sound file. This meant that you heard it in areas where you wouldn't normally get whales, like the channel! Very offputting was that!

Cdre Gibs had started a project: http://www.subsim.com/radioroom/show...t=whale+sounds

where the whales actually featured like dolphins, in the game but with the sounds attached. His artwork was excellent and I was looking forward to this mod possibly as part of GWX expansion. Never happened though.

Have noticed in some other threads that Privateer has some talent in this direction, maybe if we ask nicely, he might do us some underwater fauna - once he has sorted out his airship and barrage balloon projects that is!!
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Old 02-09-07, 07:01 AM   #8
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Quote:
Originally Posted by Nippelspanner
Cool Idea, but why not create a real whale? We have dolphins, so why no whales?
I even have a model Cdre. Gibs gave me some time ago, the problem is to animate it.

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Old 02-09-07, 07:52 AM   #9
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Nippelspanner
Cool Idea, but why not create a real whale? We have dolphins, so why no whales?
I even have a model Cdre. Gibs gave me some time ago, the problem is to animate it.

Ref
Yeah, but if we place them strictly underwater (200m...) and let them sing, the player will never see them. Ok, maybe with external cam, but I think its better to have a non-animated whale whos singing instead of no whale at all...
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Old 02-09-07, 07:57 AM   #10
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Ok, so how about giving them no 3D-model at all, like I explained above?

The dolphins we have - allthough modded to the best level possible, I think - still look weird, when travelling at the surface....their sounds work great, though (I've heard them in GWX).
If it was up to me to choose, I'd prefer invisible submerged whales over visible surfaced whales, just for the kick of hearing them on occasions.

Having no 3D-model also may be better fps-wise, and you'd have less impact on performance, if the player would encounter a family of lets say killer-whales, or spermwhales.
The occasions that you would encounter some of them, should be limited (like Cheapskate also said): many whales avoided the busy convoy-routes during WW2.
Cold seas (= rich in food) are primary locations for feeding-grounds, and warm areas (Saragossa Sea, for example) are primary locations for whales to give birth.
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Old 03-21-07, 12:53 PM   #11
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Try this Thread as well......


http://www.subsim.com/radioroom/showthread.php?t=98125


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Old 03-21-07, 01:36 PM   #12
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Hi and welcome a82a

I would think its pretty doable to clone an Ai sub
Give it whale sounds
But make the sub invisible underwater

That way it can be scripted but not seen
Only heard

:hmm:
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Old 03-21-07, 03:40 PM   #13
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If a whale is do-able, how about a shrimp farting ?
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Old 03-21-07, 05:11 PM   #14
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Great idea to have whale sounds! I guess that we already think about this long time ago. But now with Ref's knowledge I'm sure that it is doable.
And I agree, isn't really necessary to have a 3d whale in game.
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Old 03-21-07, 06:52 PM   #15
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Quote:
Originally Posted by jimbuna
If a whale is do-able, how about a shrimp farting?
Jim, you need to come up for air every once in awhile and take a break from trying to record shrimp farts. You've been down at 250 meters much too long mate. They must be cute but do we really need them? :rotfl:

Humping humpbacks would be much better, and louder too for us to hear.
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