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View Poll Results: if there was a new GWX RPM chart, would you use it for hydrophone hunting?
Yes 53 85.48%
No 9 14.52%
Voters: 62. You may not vote on this poll

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Old 02-08-07, 04:08 AM   #1
raduz
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Default if there was a new GWX RPM chart, would you use it for hydrophone hunting?

just wanna know if it is worth to do...
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Old 02-08-07, 04:12 AM   #2
Mooncatt
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yes i reckon i would be easy to work out the targets speed etc
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Old 02-08-07, 04:26 AM   #3
Abd_von_Mumit
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Definitely yes. I'm a heavy user of hydrophones and it would add even more immersion to the game.
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Old 02-08-07, 05:51 AM   #4
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Right now I'm to lazy and impatient for that.

I manage to get into a good firing position everytime I encounter something so i'm happy with that.

But I'm still in the process of discovering GWX features. =]

Last edited by Tiny; 02-08-07 at 06:11 AM.
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Old 02-08-07, 06:04 AM   #5
DrMilton
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I don't know if GWX uses different rpms than stock game. I certainly use rpm identification. I find it quick and efficient. What I haven't found is a chart for warship rpms, only merchants. Anyone knows anything?
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Old 02-08-07, 06:11 AM   #6
robbo180265
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If someone wants to make it - I'm all for it
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Old 02-08-07, 07:18 AM   #7
raduz
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Quote:
Originally Posted by DrMilton
I don't know if GWX uses different rpms than stock game.
It does. And if there was a " GWX hydrophone hunting mod", it would definitely use the stock game propeler sounds.

Quote:
Originally Posted by DrMilton
What I haven't found is a chart for warship rpms, only merchants. Anyone knows anything?
Yes, there is a british ASW RPM chart by Greyrider. You can find it here:
http://www.subsim.com/radioroom/showthread.php?t=86508

nevertheless, there are no american warships and remember, you have to replace the GWX propeler sounds by the stock ones if you want to use the chart.
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Old 02-08-07, 07:50 AM   #8
ReallyDedPoet
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Sounds interesting.
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Old 02-08-07, 01:05 PM   #9
High Voltage
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definitely!! been interested in trying out this method and seeing if it's worth it - especially for attacking ships in really bad weather!!!
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Old 02-08-07, 01:57 PM   #10
Iron Budokan
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Nope, not me.
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Old 02-08-07, 03:41 PM   #11
Nippelspanner
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Mh, if someone tell me how this works, I will try to edit the GWX Propellersounds that way...

Where can I find a chart for merchants to do some test´s?
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Old 02-08-07, 04:27 PM   #12
raduz
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Quote:
Originally Posted by Nippelspanner
Mh, if someone tell me how this works, I will try to edit the GWX Propellersounds that way...

Where can I find a chart for merchants to do some test´s?
http://www.subsim.com/subsim_files/patches2005.html
DL the sound trainer by Greyrider. you can find the chart in documentation,
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Old 02-08-07, 04:54 PM   #13
Iron Budokan
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But did the Germans really use this method in WWII?
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Old 02-28-07, 08:17 PM   #14
Iron Budokan
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I personally wouldn't but I still think it's a good idea....
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Old 02-28-07, 06:30 AM   #15
Lt. Staumeier
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Default YES!

Yes, yes, yes, yes, yes and yes!

I would. I've played a lot of Dangerous Waters/Sub Command and a lot of the solution there comes from sound alone, so being able to determine type and/or speed from sound in the hydrophone would sure make me spend more time in there. This is actually a thing that I can look-over the fact that it might not have been done this way in real life. But, it's a game, no?

So yes, do it and I'll love you long time ^^
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