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View Poll Results: if there was a new GWX RPM chart, would you use it for hydrophone hunting? | |||
Yes |
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53 | 85.48% |
No |
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9 | 14.52% |
Voters: 62. You may not vote on this poll |
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#1 |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
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just wanna know if it is worth to do...
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#2 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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yes i reckon i would be easy to work out the targets speed etc
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#3 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Definitely yes. I'm a heavy user of hydrophones and it would add even more immersion to the game.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Helmsman
![]() Join Date: Feb 2007
Location: Submerged
Posts: 105
Downloads: 91
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Right now I'm to lazy and impatient for that.
![]() I manage to get into a good firing position everytime I encounter something so i'm happy with that. But I'm still in the process of discovering GWX features. =] Last edited by Tiny; 02-08-07 at 06:11 AM. |
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#5 |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
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I don't know if GWX uses different rpms than stock game. I certainly use rpm identification. I find it quick and efficient. What I haven't found is a chart for warship rpms, only merchants. Anyone knows anything?
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#6 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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If someone wants to make it - I'm all for it
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#7 | ||
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
Uploads: 0
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![]() Quote:
Quote:
http://www.subsim.com/radioroom/showthread.php?t=86508 nevertheless, there are no american warships and remember, you have to replace the GWX propeler sounds by the stock ones if you want to use the chart. |
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#8 |
Canadian Wolf
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Sounds interesting.
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#9 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
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definitely!! been interested in trying out this method and seeing if it's worth it - especially for attacking ships in really bad weather!!!
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#10 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Nope, not me.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#11 |
Stowaway
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![]() Mh, if someone tell me how this works, I will try to edit the GWX Propellersounds that way...
Where can I find a chart for merchants to do some test´s? |
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#12 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
Uploads: 0
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![]() Quote:
DL the sound trainer by Greyrider. you can find the chart in documentation, |
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#13 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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But did the Germans really use this method in WWII?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#14 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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I personally wouldn't but I still think it's a good idea....
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#15 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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Yes, yes, yes, yes, yes and yes!
I would. I've played a lot of Dangerous Waters/Sub Command and a lot of the solution there comes from sound alone, so being able to determine type and/or speed from sound in the hydrophone would sure make me spend more time in there. This is actually a thing that I can look-over the fact that it might not have been done this way in real life. But, it's a game, no? So yes, do it and I'll love you long time ^^
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"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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