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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Is it compatible with GWX? Anyone has try it?
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#2 |
Stowaway
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![]() There are Wolfpacks in GWX...
Secret Tip: Read the fu...fantastic manual! ![]() |
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#3 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#4 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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No, I don't think it's compatible with GWX. I have got CTD when I'm using it!
Mikael |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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No it isnt compatable
To make the subs fire " torpedos " you will have to install the guns.dat that comes with the wolfpack That will replace the GWX guns.dat so you will end up with CTD |
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#6 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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What is CTD? Sorry for the ignorance. |
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#7 |
Pacific Aces Dev Team
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My Wolfpack mod v2.0 does NOT have any guns.dat file. The mod comes with modified Shells.dat, .sim, and .zon files. However, the latest versions of Shells files, which are also advised to be used with the Wolfpack mod, can be found in the download of my Air-attacks mod.
Parts of these latest Shells files from the Air-Attacks mod were used in GWX to get rockets working. Therefore, there is a possibility that Wolfpack mod may work with GWX when corresponding Shells files are overwritten by those from the Air-attacks mod, although this will set all the ammunition damaging properties back to stock. Last edited by sergbuto; 02-06-07 at 05:13 PM. |
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#9 |
Bosun
![]() Join Date: Jan 2004
Location: Georgetown, TX
Posts: 67
Downloads: 37
Uploads: 0
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Would it also be possible to add the edited lines from your shells.dat to gwx's?
Oh, and I know i'm late, but i saw you already figured out the multi-schemes-per-ship-at-one-time thing..... Wish i hadn't missed the whole shIII thing, but i was kinda in bootcamp, im only just now getting back into things. I feel like a Boot all over again!
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Back in the SH2 and DC days, we were happy if the game even booted!!! |
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#10 | ||
Pacific Aces Dev Team
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#11 |
Bosun
![]() Join Date: Jan 2004
Location: Georgetown, TX
Posts: 67
Downloads: 37
Uploads: 0
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I feel ya on the real life thing........
which reminds me, where the F!!!!!! is my Surface Warfare game??!!!!! has noone made surface boats drivable like we did in sh2??
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Back in the SH2 and DC days, we were happy if the game even booted!!! |
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#12 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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bismark I would love a driveable Rive rClassFrigate Type 2 (non drivable version available on my file front.) Best ASW opponent in game. |
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#13 | |
Pacific Aces Dev Team
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#14 | |
Eternal Patrol
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Good to have you back. Again.
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“Never do anything you can't take back.” —Rocky Russo |
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