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Old 02-05-07, 07:17 AM   #1
Kumando
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Default Sergbuto wolfpack mod

Is it compatible with GWX? Anyone has try it?
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Old 02-05-07, 07:27 AM   #2
Nippelspanner
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There are Wolfpacks in GWX...

Secret Tip: Read the fu...fantastic manual!


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Old 02-05-07, 07:46 AM   #3
Kumando
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Quote:
Originally Posted by Nippelspanner
There are Wolfpacks in GWX...

Secret Tip: Read the fu...fantastic manual!


I know there are but they only stay surfaced and fire with the deck gun, sergbutos subs are at periscope depth and fire virtual torpedoes.
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Old 02-05-07, 10:19 AM   #4
mikaelanderlund
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No, I don't think it's compatible with GWX. I have got CTD when I'm using it!

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Old 02-05-07, 10:47 AM   #5
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No it isnt compatable
To make the subs fire " torpedos " you will have to install the guns.dat that comes with the wolfpack
That will replace the GWX guns.dat so you will end up with CTD
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Old 02-05-07, 11:20 AM   #6
Kumando
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Quote:
Originally Posted by bigboywooly
No it isnt compatable
To make the subs fire " torpedos " you will have to install the guns.dat that comes with the wolfpack
That will replace the GWX guns.dat so you will end up with CTD

What is CTD? Sorry for the ignorance.
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Old 02-06-07, 02:57 PM   #7
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My Wolfpack mod v2.0 does NOT have any guns.dat file. The mod comes with modified Shells.dat, .sim, and .zon files. However, the latest versions of Shells files, which are also advised to be used with the Wolfpack mod, can be found in the download of my Air-attacks mod.

Parts of these latest Shells files from the Air-Attacks mod were used in GWX to get rockets working. Therefore, there is a possibility that Wolfpack mod may work with GWX when corresponding Shells files are overwritten by those from the Air-attacks mod, although this will set all the ammunition damaging properties back to stock.
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Last edited by sergbuto; 02-06-07 at 05:13 PM.
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Old 02-06-07, 05:17 PM   #8
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The very first sentence in my above post should read "does NOT...".

Corrected it.
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Old 02-07-07, 04:20 PM   #9
turnerg
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Would it also be possible to add the edited lines from your shells.dat to gwx's?

Oh, and I know i'm late, but i saw you already figured out the multi-schemes-per-ship-at-one-time thing..... Wish i hadn't missed the whole shIII thing, but i was kinda in bootcamp, im only just now getting back into things. I feel like a Boot all over again!
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Old 02-08-07, 05:32 AM   #10
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Quote:
Originally Posted by turnerg
Would it also be possible to add the edited lines from your shells.dat to gwx's?
Yes, it would. But for me it would make sense if I was using GWX. In any case, I am too occupied with real life things and do not have time for modding right now.

Quote:
Originally Posted by turnerg
Oh, and I know i'm late, but i saw you already figured out the multi-schemes-per-ship-at-one-time thing..... Wish i hadn't missed the whole shIII thing, but i was kinda in bootcamp, im only just now getting back into things. I feel like a Boot all over again!
It looks like you are in time for SH4, though.
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Old 02-08-07, 05:52 PM   #11
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I feel ya on the real life thing........


which reminds me, where the F!!!!!! is my Surface Warfare game??!!!!! has noone made surface boats drivable like we did in sh2??
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Old 02-08-07, 07:26 PM   #12
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Quote:
Originally Posted by turnerg
I feel ya on the real life thing........


which reminds me, where the F!!!!!! is my Surface Warfare game??!!!!! has noone made surface boats drivable like we did in sh2??
so far as I have seen so far only one russian guy making a drivable
bismark I would love a driveable
Rive rClassFrigate Type 2
(non drivable version available on my file front.)
Best ASW opponent in game.
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Old 02-09-07, 01:33 PM   #13
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Quote:
Originally Posted by turnerg
which reminds me, where the F!!!!!! is my Surface Warfare game??!!!!! has noone made surface boats drivable like we did in sh2??
My guess, this will be the next UBI naval simulator largely based on the SH4 engine.
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Old 02-08-07, 06:33 PM   #14
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Quote:
Originally Posted by turnerg
Wish i hadn't missed the whole shIII thing,
You haven't missed anything. It's still around, and will be for a long time.

Good to have you back. Again.
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