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#1 |
Stowaway
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When I do a conversion from standard obj file to import to a dat
9/1 13/2 12/3 converts to hex = 8 12 11 0 1 2 Haveing not looked at all dats, is this standard game wide? The fact that it drops a full point? Then the other 2 conversions. Standard game wide? Or do I need to dig a bit deeper? Don't want how to do it, just a pointer. I learn better that way. Last edited by Madox58; 01-29-07 at 08:46 PM. |
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#2 |
Grey Wolf
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Moin,
can you be a bit more precise? Regards, DD
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#3 |
Stowaway
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OK, I'll start with the first question I asked.
f 13/12 26/25 14/13 The above, when imported with Pack 3d, is converted to hex. You get 13 26 14 then 12 25 13 But the file I'm look at is comeing out 12 25 13 11 24 12 The coords to the left of / are first then the coords to the right of / come next. Notice they are -1 Is this game wide? By the way, DD, I have eveything you've posted saved to my HD! You are the Hex Master!!! |
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#4 |
Grey Wolf
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Hi privateer,
where do you have these coords from??? As for coordinates I can tell you that X/Y/Z are not carried straight forward from your 3d program to the *.dat.
Hope that´s the info your looking for. Go ahead with your next question! Regards, DD
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#5 |
Stowaway
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Yes Sir, I understand all this. (Thanks to you!)
The files I'm looking at are my K-Ship files. As I said, I have not looked farther yet. Does this area, infact, drop a full point in all dat files? I can now "read" objects inside of the dats but I haven't looked at any but my K-ship dat. If it's game wide, no reason to. If not, back to work!! Thanks again DD!!! ![]() |
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#6 | |
Grey Wolf
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Hi again,
Quote:
As far as I know there´s no "standard" drop. I´ve never heard of one nor did I encounter a problem like that. So, what are these values for and what are you planning to do? Maybe we can isolate the problem by another approach. Regards, DD
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