SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-23-07, 08:55 AM   #1
gasparweb
Watch
 
Join Date: Dec 2006
Location: Argentina
Posts: 17
Downloads: 0
Uploads: 0
GWX AI or the "Spiral of death" experience

Hi Kaleun's!
Not another patrol log, just a short story and a few questions.
First of all a few pre-concepts:
1) I'm a FAN of GWX, wich is the main actor of the story
2) I'm playing with 70% Realism (free camera, weapon officer and maybe something more)
3) Is October of 1939, Im in a mission from Wilhelmshaven to grid BE99 (nice grid, risky trip )
4) English is not my native language (as you can read), sorry!

The patrols begin at night (23:00) so, when my VIIB reached the English Channel (or La Manche) the sun is up and the day is clear...
After a few of immersions - hydrophones - surface cycles, i decide to go at standard velocity at 6m using binoculars to find somethig (the fun part is comming).

Ten minutes from that... WO says "Warship spotted sir!" 3000 m, bearing ~10º
OK! Im going to deck, UZO... YES, there is a DD patroling (he dont has detected me yet). There are 3 "mini boats whit torpedoes" too (sorry forget his name...PT?)surroundig the zone...

After a short evaluation (distance, weather...) im going to periscope depth.
Of course, sooner or later, the DD will detect me, but...im more safe down! (Maybe someone will keep on surface, but there is no space to pass through).
Suddenly (when the depth gauge marks the 12m), the DD turns to my position... Im detected...

The bastard is comming at 35knts and the "mini boats whit torpedoes" are hurry too (They are at mayor distance).
I have to go down, but my nose say that maybe the waters are too shallow...(I dont wont ping the seas to konw the depth, so i cheat a little and go to ship view... just 38-45 meters to ground...). Setting new depth to 35m, Silent runnig, 2Knts, and searching for the DD bafles... what a glorious patrol!
The Destroyer is in attack run, drops some Depth Charge (20-30m away). No damage, the bastard is moving away from my aft torpedo tubes... 300 maybe 400 mts..
Is time to act! Periscope depth, Open Aft torpedo tube, Lock on target, now is at 580 mts... wait a little.... 650mts... FIRE!... no time to hollywood scenes... depth to 35.... and wait.... wait...HIT! She is going down! (Luck!):p

Ufff... surfacing is too risky, too many warships sound contacts on the map...
And now the apocalipsys start !

Seems like a "Destroyers Party!"All the bastards are commig, my SonarMan counts FIVE!!!! No more hero Kaleun is possible now...

GAME PAUSE - SAVE - SUBISM FORUMS: "HELP!!!"

Experts Kaleun's im open to your ideas...
Running away (How?)
Combat (What? Are you sure? How?)
Praying (Im not religious)

Thanks in advance!
__________________

gasparweb is offline   Reply With Quote
Old 01-23-07, 09:00 AM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,255
Downloads: 90
Uploads: 0


Default

Your english is fine!!


1. One ping for depth will not really ruin your day. Go ahead and ping for depth. Then use what you can. The deeper the better.

2. Go into silent running, set helm at 2kts. Change course often.

Your chances in shallow water with 5 DD are not great.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 01-23-07, 09:04 AM   #3
Mooncatt
Grey Wolf
 
Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
Default

spot on warhawk.
and when he says chances against 5 DD`s aint great hes right as i found out last night in scapa
__________________
Mooncatt is offline   Reply With Quote
Old 01-23-07, 09:07 AM   #4
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Hi mate! try and zig-zag a lot, and bring the DD's on a collision course with each other. That way you could buy yourself some precious time. And when the DD's right overhead droppin' ashcans at you, go to flank speed for just a moment to get away or alter course(i dont think they will detect you in all the noise from the DD & DC.). Remember, mate, silence is your friend!
Good luck!
__________________


_Seth_ is offline   Reply With Quote
Old 01-23-07, 09:08 AM   #5
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

I'd say your chances are equal zero. Have a look at that:
http://www.vae.pl/shiii/070116-01/Log_2.html
It's my lat patrol in my first GWX mission. After being spotted at 1711 I managed to sink 1 of the DD's, and after 15 hours of being severly hunted I got sunk in the morning at 0814 next day.

So I think the best you can do against as many enemies in such shallow waters is to LEARN. Use your hydrophone often, try to understand, what they do and why they do that, and try to last as long, as it's possible.

Nothing will give you better lesson. Good luck!
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-23-07, 09:18 AM   #6
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

You could also try the famous "mrchris-move", if all your hope is out.
Here is ho you do that:

1: Full speed ahed (submerged)
2: SURFACE + BLOW BALLAST!
3:Get some suicidal crew members to man the deck gun, and fire at the DD's
4: Go out in a blaze of glory.
__________________


_Seth_ is offline   Reply With Quote
Old 01-23-07, 09:27 AM   #7
oRGy
Crusty
 
Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
Default

Or you could try to "de-uber" the destroyers by messing with sensors and AI values, since they're completely unrealistic in early war in GWX. The devs there seem to have this idea that harder=more realistic+more fun. In many cases this is true, but not here.

In fact, I recall someone questioning a former U-boot commander on the internet - I think it was Erich Topp? - about the relative difficulty of computer simulations vs real life and his quote was something like "In real life it was much easier." Perhaps someone could find the exact quote. I believe it was to do with AOTD.

When I was doing IuB I set the sensors to realistic values, which due to AI limitations made the DD's too easy to evade, but as I don't have SH3 anymore I would advise others to change the values themselves.

So, there are instructions around here:
http://www.subsim.com/radioroom/showthread.php?t=103589

And background info on sensors here:
http://www.subsim.com/radioroom/showthread.php?t=103968

Ciao.
__________________

oRGy is offline   Reply With Quote
Old 01-23-07, 12:10 PM   #8
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Quote:
Originally Posted by oRGy
Or you could try to "de-uber" the destroyers by messing with sensors and AI values, since they're completely unrealistic in early war in GWX. The devs there seem to have this idea that harder=more realistic+more fun. In many cases this is true, but not here.

In fact, I recall someone questioning a former U-boot commander on the internet - I think it was Erich Topp? - about the relative difficulty of computer simulations vs real life and his quote was something like "In real life it was much easier." Perhaps someone could find the exact quote. I believe it was to do with AOTD.

When I was doing IuB I set the sensors to realistic values, which due to AI limitations made the DD's too easy to evade, but as I don't have SH3 anymore I would advise others to change the values themselves.

So, there are instructions around here:
http://www.subsim.com/radioroom/showthread.php?t=103589

And background info on sensors here:
http://www.subsim.com/radioroom/showthread.php?t=103968

Ciao.
Right...

Actually, you bunch of people that are whining about the UBER destroyers and stuff...

I have done many patrols in Early war, I have challenged the Patrol Vessels, Escorts and DDs I have no problem with the sensors beeing too good. and they are NOT UBER! mostly people complain about them because its there own darn fault that they messed up something in the way they where doing it. Sound , Angle, Depth, Distance.

I can attack convoys easy..but YOU have to do it RIGHT.
I have many times been pinged when I attemp to enter the convoy...No matter, I have to waste a torpedo on him if I must. but otherwise I just Crashdive , and creep away.
and remember...the Wheater is a mayor factor against the AI sensors. the only way to attack without having to much problems is in heavy wheater.

so yet again : THE SENSORS IN GWX ARE NOT UBER!!!!!!!!
Stop blaming it, and IMPROVE UR TACTICS!


Reminder: this post is not aimed against the topic creater, but against the person I quoted and the rest of those UBER WHINERS
__________________
HunterICX is offline   Reply With Quote
Old 01-23-07, 09:27 AM   #9
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Bienvenido a SubSim

your english is better than my Spanish so no need to worry about that.

Now if the ships that chace you are PT boats (the small ones with the torpedoes) you have nothing to worry. They cannot hurt you unless you're on the surface. They don't have hydrophones as well so you're OK. Just keep your course and eventually you will be far away from them. Now if you are in the vicinity of DDs things get more tricky. First of all go deep, really deep (150-180m) and go on silent running. Try to move away from them. To do this use the hydrophones to see where the destroyers are and move to the oposite direction. It takes time but eventually you will manage to lose them. If they start throwing depth charges away from you it's a good sign, so keep increasing your distance. If they throw depth charges at you start zig-zaging and pray.
melnibonian is offline   Reply With Quote
Old 01-23-07, 11:35 AM   #10
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

He's in the Channel, so deep isn't an option. I expect it's 25 meters or less. Me, I have a rule: never go through the Channel. I go the long way around England.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 01-23-07, 12:10 PM   #11
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,255
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by _Seth_
You could also try the famous "mrchris-move", if all your hope is out.
Here is ho you do that:

1: Full speed ahed (submerged)
2: SURFACE + BLOW BALLAST!
3:Get some suicidal crew members to man the deck gun, and fire at the DD's
4: Go out in a blaze of glory.

Damn it...you have found my secret to only getting to two patrols and having to start over
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.