SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-07, 07:48 AM   #1
aloe1
Machinist's Mate
 
Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
Uploads: 0
Default PYRO ship and no big bang!!!

Hi i hit a pyro ship with two tim fish both exploded on contact impact. I was expecting ahuge explosion, but didnt get one! Am i not aiming at the right parts of the ship? and how do you find out what parts to hit, i know how to aim. I am running GWX. Maybe the ship was empty but it was on its way to Norway. I guess i am right in saying this is a ammo ship!!!

Thanks
aloe1 is offline   Reply With Quote
Old 01-17-07, 07:51 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Unless this happens with every Pyro ship you sink, then you don't have a problem. You won't get spectacular fireworks everytime.
__________________
danlisa is offline   Reply With Quote
Old 01-17-07, 07:51 AM   #3
LeafsFan
Watch Officer
 
Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
Default

IIRC GWX has tuned down the number of explosions you can expect.

HB
LeafsFan is offline   Reply With Quote
Old 01-17-07, 07:53 AM   #4
fabel
Shore leave
 
Join Date: Jan 2007
Location: Netherlands
Posts: 70
Downloads: 9
Uploads: 0
Default

Maybe the ship wasn't fully loaded.

Btw, CHECK MY AVATAR!
__________________
fabel is offline   Reply With Quote
Old 01-17-07, 07:57 AM   #5
IRONxMortlock
Watch Officer
 
Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
Default

I've had this happen before but generally they blow up with a single fish. I've found when they don't immediately explode they can be tough nuts to crack.
________
Live sex webshows

Last edited by IRONxMortlock; 08-14-11 at 02:33 PM.
IRONxMortlock is offline   Reply With Quote
Old 01-17-07, 08:03 AM   #6
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

I don't always get big booms with pyro ships because it's an ammo ship doesn't mean it got to carry ammo,I even hit a depot ship once and thinking it was resupplying all those subs,it would be fully loaded with things that go boom,it didn't.
andy_311 is offline   Reply With Quote
Old 01-17-07, 08:04 AM   #7
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

It happened also to me - 2 hits into Pyro (3 m deep, impact trigger) and it even didn't sink. As it was in a convoy, I didn't manage to get close enough next time to finish the job. In the same time i also hit Whale Company Ship with 1 torpedo and it sunk like ton of steel at once... That was strange, but what to do? He could just carry water as ballast, couldn't he?
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-17-07, 08:13 AM   #8
johan_d
Samurai Navy
 
Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
Default

Just got one in the Med, and with four deckgun shots, it was over for it. Huge fire!
The rest of the patrol is very boring, no ships.. heading for the choke point around Lampedusa .. they have to pass there, 1941.
johan_d is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.