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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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Hello people. I feel a grockle coming in here with my query, but as the Ubi forum for this game seems not to be accepting logins, I thought I would look elsewhere and found YOU - so here I am.
I have owned SH3 for some time, and never 'got round' to playing it, being a slow but dogged 'X-Universe' player as well ( a space-sim genre, bit like a modern Elite), and there only being so many hours in the day ( well, night actually) to indulge myself. However, a few weeks back I started in on it and instantly got hooked simply because of the realism of how the ships roll and the waves break - all that sort of stuff. Because it seems such a well-made game ( or sim if you prefer), I wanted to do it properly, so enrolled in the Naval Academy and ( slowly) worked my way through the different training scenarios. At present I am on Torpedoes, and have actually 'killed' the required amount of ships ( through luck more than skill I think), but my results were 'unsatisfactory' presumably because I did not take the sub far enough 'back to base' before coming out of that training session, so I have to do it all again. Well that is fine, thing is, while I was actually in SH3, few days back, something nasty happened to one of my SLI graphics cards and I had to replace it. Because we could not find another Geforce 6800 to pair up with the good one, we bought two Geforce 7600's, which are technically superior, being a later model, so I expected to have improved graphics experience. Well... in X3 everything seems to be fine and I have no grumbles, but in SH3 I have seen something which I do not remember was there before - so that is why I am here. When you first surface, in the torpedo training exercise, you see two ships dead ahead - the big cargo vessel and a stationary small merchant closest. I thought that with my old graphics, when I looked through the scope at this vessel, I could see its rigging as a continued line, no breaks, just as you would in real life. However, now when I look through the scope, unless a ship is really quite close, the rigging appears to be broken up into little black squares - looks just like a load of birds perching on an invisible wire. I can live with this but it does spoil the realism a bit, and if there is a graphics tweak I should be tweaking ( I am a bit dim on all the technicalities there), then I would like to know - but mostly my question is, what do YOU see? My machine is quite powerful (P4 3.4 GB processor), and the graphics cards, as I said, are two PCIe Geforce 7600 GT's with SLI enabled. There are other things I would like to ask you too - but not here and not now. However, if there is a sticky on AOB, understanding headings, maps and other arcane skills ( I would look but have to go downstairs to prepare hubs lunch like five minutes ago) I may find insight there and not have to be an irritating novice in the main forum. ![]() For now, If you can advise me on the 'birds in the rigging appearance' according to what others expect to see, it would be greatly appreciated |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome to Subsim (your better off here anyway
![]() To answer you're question directly - I have never actually played the tutorials so I'm not too sure. However, one thing springs to mind, have you got AA + AF maxed out on you card? Next, comes the big question. Are you playing Stock SH3? If so there have been significant improvements with this game. Firstly, get yourself the offical Patch 1.4b. Then have a look at the supermod options. You currently have a choice from GWX, NYGM 2.3 & UBWAC. Now, without covering really old news, the basics are that these three all offer improved realism (not too much but certainly more than the standard box version). Also, GWX & UBWAC offer improved graphics & sounds. Being a GWX user (slightly biased :p) I would say that GWX offers the best allround package, you will surprised at the changes made. The short of it is, you can find alot of info here and in the Mods section. Also, we will always help if we can. Again, Welcome Aboard & Enjoy your Stay. Edit - See the Newbie Links - http://www.subsim.com/radioroom/showthread.php?t=96026 I'm not sure how upto date this is but it's a good start.
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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hello danlisa, pleased to meetcha
![]() have just had a look at the nVidia control panel for the 3d settings, and it is set to max quality. I did take a look at managing the settings myself, but suspected my fiddling would be counterproductive. I never have 'played around' with the 3d settings, apart from opting for a preset for X3, so figure it ought to be as good as it ever was in that department. The next point you raise I think might be more on target. I DID have the 1b patch, and applied it, and I downloaded the Grey Wolves ( ?) mod, but did nothing with it as I wanted to make sure it was OK before I went ahead ( I guess it is hey). When the card went wrong, while I was in SH3, I thought at first it was the game (actually a capacitor had peeled of the board) and so uninstalled it. Well, I have been to where I park the game and now there is no patch and no grey wolf mod to be seen in that folder, so I guess they'm gone. I shall download them both and install and then see what happens (and report back here if you like ![]() Thank you for your welcome, I am encouraged, and will be back to scour the guidance on all the things I don't yet understand how to do. I also want to know who it is that seems to be fighting on 'my' side when I go into the Convoy attack training session ( which I did last night out of curiosity), but I guess that can wait too. See you on the water then, ahoy, and all that briney stuff ![]() ![]() |
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#4 |
Ocean Warrior
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Welcome to subsim, mate!
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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While you're getting sorted, click on my Sig and d/l the manual for GWX. It's a very good read and will give you some idea of how far SH3 has progressed.
Please keep us updated & we'll help if we can. ![]()
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hi and welcome to Subsim
Yes you are better off here :rotfl: I personally would get used to playing SH3 before you add on GWX Tis a big step up in gameplay and you might want to learn the basics in SH3 first Enjoy your stay Someone will always answer any queries |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah just realised you are of the female persuasion
:rotfl: Try this link for some helpful information http://www.subsim.com/radioroom/showthread.php?t=96026 And I'm sure if you ask Neal nicely you can get a female avatar :p OT - Grockle Now thats a word I havent heard in a while |
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