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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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I was reading somewhere that the FIDO/acoustic torpedo was not modelled into the game by the developers because the uboat would not have a chance with it. Seems kind of stupid to me because in all reality, they usually did not have a chance when surfaced...ie, .50cals firing, rockets, DC followed by a FIDO...this all coming from one Devastater. If that didn't work then a sonorbouy was dropped until relief with more goodies to drop showed up.
The planes are pretty good in the game. We have hunter-killer groups...CVE with DD screening. We have some planes now with rockets. The radar is pretty good. Are butts are in for a really bad time as it is. Can someone create the FIDO? I have seen some work on it but the creater had to stop for some reason. Can anyone pick up where he left off? I can't because anything beyond pushing the on/off button is out of my league ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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You madman
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#3 | |
Chief of the Boat
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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As I understand it both Sergebuto and Anvart are both working seperate avenues to try and develop fido along with a working torpedo flight profile the problems seem complex and many check it out.
http://www.subsim.com/radioroom/showthread.php?t=100235 |
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#5 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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When the GWX Team solves the problems with the AI torpedoes, all your wishes will become true AVGWarhawk (Wolfpacks, FIDOs, naughty magazines in the Captain's chambers etc)
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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