SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-10-07, 12:00 AM   #1
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Complain About LWAMI 3.02 Here!

My turn first.

No AsuW capable SLAM-ER and the stupid helos 1) crash too much 2) my MH60 sometimes decides he has something better to do than follow my orders 3) the freaking things ping while moving sometimes.

Ok, I'll fix these.

Anything else?

Cheers,
David

PS Finishing LWAMI 3.xx is a separate project from LWAMI 4.xx so we are thinking incremental improvements (or stuff I've already done for 4.xx that could easily be incorporated into 3.xx)and bug fixing.

PPS One more thing, the Hellfires carried by the MH60 need to be upgraded to the latest version with fire and forget capability, which would allow the MH60 to salvo it's hellfires, therefor making them useful for more than sinking a Sunfish.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 01-10-07, 12:18 AM   #2
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
My turn first.

No AsuW capable SLAM-ER and the stupid helos 1) crash too much 2) my MH60 sometimes decides he has something better to do than follow my orders 3) the freaking things ping while moving sometimes.

Ok, I'll fix these.

Anything else?

Cheers,
David

PS Finishing LWAMI 3.xx is a separate project from LWAMI 4.xx so we are thinking incremental improvements (or stuff I've already done for 4.xx that could easily be incorporated into 3.xx)and bug fixing.

PPS One more thing, the Hellfires carried by the MH60 need to be upgraded to the latest version with fire and forget capability, which would allow the MH60 to salvo it's hellfires, therefor making them useful for more than sinking a Sunfish.
It is way too accurate and needs to be dumbed down a bit to levels shipping with DW patch 1.03!

Just kidding!

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 01-10-07, 03:46 AM   #3
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
My turn first.

No AsuW capable SLAM-ER and the stupid helos 1) crash too much 2) my MH60 sometimes decides he has something better to do than follow my orders 3) the freaking things ping while moving sometimes.

Ok, I'll fix these.

Anything else?

Cheers,
David

PS Finishing LWAMI 3.xx is a separate project from LWAMI 4.xx so we are thinking incremental improvements (or stuff I've already done for 4.xx that could easily be incorporated into 3.xx)and bug fixing.

PPS One more thing, the Hellfires carried by the MH60 need to be upgraded to the latest version with fire and forget capability, which would allow the MH60 to salvo it's hellfires, therefor making them useful for more than sinking a Sunfish.

No complaints really, not even the helo is / will be something to complain about anymore.


Well, we didn’t fix the helo, but sure as heck worked around it in 3.02.

We even threw in ‘buoy drops’ by AI helos, well the seahawk for starters, but all that stuff can be done in scripting, basically. Currently working on sonar operators reporting the presence of buoys in the water to human players, kind of like they did in HFRO.

The helo workaround seems to be holding up very well - I can't get him to crash. :p He’ll fly CAP, drop buoys during peacetime and all that good jazz, but if ROE is toggled due to an attack, the helo will resort to more aggressive search ‘dipping’ and engage confirmed hostile contacts at free will if any are detected. He will even return to base before bingo fuel, re-arm and refuel and take off again. The point is we can keep him in the air and doing his job all in the same time.

And for some time now, I’ve been asking your feedback on our project, because after all we are making a commitment out of free will to make maps intended for your mod. So we would appreciate some sort of feedback, of some kind, sometime in the near future.

The most recent update took place on 11-12-06, and this isn’t some mod or add-on or anything of that nature, just another map made for both MP and SP.

http://www.subsim.com/radioroom/showthread.php?t=92394

So far we’ve done our best to make sure it will be in compliance with LWAMI and would like to think of the criteria as a new standard for anything else to come from us in the future.

It’s long overdue for revision because of so many changes and additions, but in due time.

Thanks
suBB is offline   Reply With Quote
Old 01-10-07, 07:00 AM   #4
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

No bug, just sugestion .. DSRV doctrine .. it sux. DSRV does not even have a sensor reading depth. Upcoming Hunt for the Red October campaign from Subguru would need and since it's gonna be DB+doctrine change, it should be part of LWAMI.
Dr.Sid is offline   Reply With Quote
Old 01-10-07, 05:46 PM   #5
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

@suBB, I assume you are talking about mission scripting. DW is a dance between doctrines, database, and mission scripts of course.

I'll look closely at your work to see if there is anything I can take to the doctrine level, in addition to a few "no brainer" solutions I should have done earlier like raising the dipping altitude to 100ft, lowering the search transit speed to something like maxspd * 0.75, and raising the search transit altitude to 300ft or so.

@Dr. Sid There are some things in DW that are simply broke like RBU's and the UAV and I include the DSRV in that catagory. Those are all definately "on my list" for LWAMI 4.xx

Thanks guys all for your comments. I guess I should be very happy that with the number of views this forum gets these days that people are roasting me over one bug or another. I'm proud I can say this mod was built in the USA and made with Polish parts.

The reason it's important for me to get another version of 3.03 out now, a Final version of LWAMI 3.xx is because LWAMI 3.xx will be ***incompatible*** with DW 1.04, it won't work at all. I will have to do some conversion of the database for the patched version of the game, as well as redo a number of features to account for substantial changes in under the hood mechanics in the game. So, I figure it'd be nice to make a "final" complete version of the mod for you guys.

This has the double advantage of giving me some much needed practice [cracks knuckles] since its been a few months since I've worked on DW.

Thanks guys!

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 01-10-07, 06:16 PM   #6
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Can you fix the UUV being 10 degrees less than ordered bearing?

I order 090 heading and it goes at 080. I think this affects regular torps too.
__________________
XabbaRus is offline   Reply With Quote
Old 01-10-07, 09:02 PM   #7
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Nope, I cannot fix this, it is in the interface.

As far as I remember, it does NOT affect wireguided torpedoes.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.