![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
|
![]()
Is there a way to "fix" (??) the assent of a 688i sub in DW? I'm playing LWAMI 3.02 and DW v1.03.
I'm not a bubblehead, having served on a bird farm, but it just seems that to go from 150 feet to 60 feet in 50 seconds or so seems pretty unrealistic. Maybe it is, and I need to be corrected. Everything I've seen and read about sub operations seems that the diving action in the game is correct- for lack of a better term. Am I way off base? Why can you do one really fast, and the other so very slow? I'm not being critical of the representation of the DIVE, just curious if it is accurate. Thanks guys |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
If you subtract the levelling-off time in the last 20 ft (or so) of the ordered depth change ascent then it looks healthier.The final level adjustments take for ever ! But overall I agree its not realistic ? I hope ! This issue has been much discussed.
I gather SCS are looking (sic) at this - lets hope that means addressing the issue and coming up with a satisfactory conclusion. But not beeing in 'the loop' your guess is as good as mine ! See the 'eastern promise' posts in ''new 1.4 patch.''
__________________
Liberty, Equality, Fraternity Last edited by Bellman; 01-06-07 at 12:28 PM. |
![]() |
![]() |
![]() |
#3 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]() Quote:
-S |
|
![]() |
![]() |
![]() |
#4 | |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
|
Quote:
Nah.. I managed to wreck my TA a LOT of times that way if im going faster than 4-5knots ![]() I know that it is totaly unrealistic for sub to start pitching like drunk man( even if all onboard are drunk :rotfl: ) but the question is WHY is that happening ? is that hardcoded or is there some workaround for that?
__________________
Any ship can submerge.. Only submarine can surface! |
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
|
![]()
Please note this 1.04 patch topic.
|
![]() |
![]() |
![]() |
#6 | ||
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]() Quote:
Anyway, our new patch is almost upon us, so the bobbing effect you describe (which has never happened to me personally) should be fixed. -S |
||
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Yeah .. it's called 'drunken planesman' syndrome. It was introduces in 1.03 and it should be fixed in 1.04.
Akula at 5kts, big depth change from deep to shallow (like from under the layer to PD), almost 100% chance of cutting TA with 1.03. The mechanism is like this: sub surfaces .. bug makes it pitch down .. sub pitched down is slowed down by water flowing around it (correct) .. sub reaches speed 0 and then negative .. TA is cut off (simplistic, but correct). The TA loss happens when sub reach negative speed. It is not caused by TA colliding with the propeller - such thing seems not to be detected. If you want to avoid it, check your speed during ascend. When it gets under 3kts, put some more steam into engines .. don't worry about the noise. In DW both noise and cavitation are based on actual speed against ground, not on actual engine order or RPM (there is nothing like enine RPM even simulated). |
![]() |
![]() |
![]() |
#8 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]() Quote:
-S PS. I should point out too that I am partial to the Kilo too when playing Russian equipment! Something about taking on high tech equipment with low tech subs that intrigues me! Last edited by SUBMAN1; 01-09-07 at 02:15 PM. |
|
![]() |
![]() |
![]() |
#9 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|