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#1 |
Stowaway
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Fast calculating speed,small tutorial with pix
Hi everybody
![]() I want to represent to you my way how i got speed of the target - with out waste to much time - time in thise game is almost always against you ![]() Ok here we go - ![]() First we need to indification the target we want to destroy ![]() ![]() As you notice in the picture we have are first info - little Tram Steamer Now lets get a second info - time. ![]() note - don`t move your uzo or perescop - in thise time ![]() As you can see - we have now another info - time in sec (32 sec) Now - lets do some Matematic ![]() 78.5 to divide 32 = aprox 2.453125 2.554545 its a meters per second - lets convert thise in knots 2.554545 To increase 1.946 = 4.7737 knots Thise is our speed - since in the example the target is not in 90 degree - we can make it aprox 5 knots. Note Thise tutorial made when my uboat was on surface with speed 0 knots. If you unable to unable to do the calculation in all stop - there is my personal tip help me many times. Lets say we move forward to the target submerge in constant speed of 2 knots. Do the calculation exacly as i shown in the pictures. But when you get a final result simply you need To add 70% or 75% to the final result for examp you mofing forward to the target in 2 knots you made a calculation and you get let say 5.45 knots 5.45 To add 1.5 = 6.95 or 7 knots the speed of the target If you moving back from your target you need To take away 70% or 75% for examp you moving in back standart in 2 knots your result is 9.76 knots 9.76 - 1.5 = 8.26 knots the speed of the target ---------------------------------------------------------------------------- I hope i actually help some one - with thise tutorial. Good luck ![]() ![]() |
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#2 | |
Frogman
![]() Join Date: Sep 2005
Posts: 307
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Anyways, great tutorial!!! P.S.: Where did you get the 1.5 in your answer? |
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#3 | |
Frogman
![]() Join Date: Sep 2005
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![]() Quote:
Anyways, great tutorial!!! ![]() P.S.: Where did you get the 1.5 in your answer? |
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#4 | |
Machinist's Mate
![]() Join Date: Jun 2003
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nope, the ship is not at 90º AOB. Just look at the ID book, the shape of the bridge. Then look at the ship's bridge in the pic. The ship has a noticeable deviation from 90 deg. It's hard to say from the pic, but I'd say that the AoB is less than 90 deg (the ship is coming nearer the Uboat as it advances). I'd give it a 75º AoB. Maybe Dmitrius can tell me how wrong I am in my estimation (I'm still trying to learn manual shooting) Dmitrius, I feel like slamming my head against a wall for not thinking about this one before ![]() I measure the time the ship takes to travel it's own lenght on scope or Uzo. So far so good. I get, say, 25 seconds for that same 78.5m ship. 78.5/25=3.14 meters/second. I can do easily a translation of 3.14 m/s to KM/H (would be 3.14x3600/1000, result is around 11,3km/H), then translate the result to knots...(dividing by 1.8 would be enough for a rough number, result is around 6.1knots) but...how do you change 3.14M/s directly to knots?...I'm a bit at loss here... One further question, just in case you have the answer...for Uboat surface speeds what would be the correction factor?. Say, what about 4 knots?. And 6?. I ask because I do a lot of attacks at 4 or higher knots if at periscope depth, just to be sure I am keeping the right depth during the attack... Last edited by RAM; 01-04-07 at 08:17 PM. |
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#5 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
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when its this close I just press fire..
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#6 |
Stowaway
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RAM sorry but i don`t have a right answer to your question because i never do target solution in such high speed. And i also don`t recomed to you. The main reason is not only accurasity is also a mining to stay silent.
Moreover 2 knots will maintane the depth |
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#7 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
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The one question that RAM had that I'd like to see answered is how you convert the meters/second to knots. That's the only part i'm also not 100% on.
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#8 | ||
Stowaway
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Its not even 80 ![]() To your second question Its my personal discovering - and i wanted to share thise with others :p ![]() |
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#9 | ||
Grey Wolf
![]() Join Date: Apr 2005
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#10 |
Ocean Warrior
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:rotfl:Noone is gonna eat him for that...
__________________
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#11 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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__________________
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#12 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
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I must appologize about my previous post. The method using turns per knot doesn't work for SH3, as the developers did not model it.
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