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Old 01-04-07, 09:55 AM   #1
vanjast
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Default Nav Mod Update - the Maps

Theeeese is soo goood. The SH3 map is nicely scaled and very editable.. here we are.

Mission editor with a position of West15, North10.
Sextant(V1.0) is on the button


and so are the map longitudes and latitudes..



I just have to put the scale indicators on the map, maybe draw a nice sextant graphic.. and we're off to sea for testing
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Old 01-04-07, 11:35 AM   #2
Woof1701
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Very nice. Now I only have to learn how to use a sextant and off I go
Very good idea though. I really like the idea with the latitudes/longitudes in the map. Especially for the Pacific scenarios in GWX it could come in useful. Thanks
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Old 01-04-07, 12:08 PM   #3
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Sweet.
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Old 01-04-07, 01:17 PM   #4
HEMISENT
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WOW, this really does look good. Since I'm pretty verklempt at all this I hope there's gonna be a really good tutorial.

Outstanding so far
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Old 01-04-07, 03:58 PM   #5
vanjast
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Quote:
Originally Posted by HEMISENT
... I hope there's gonna be a really good tutorial.

Outstanding so far
It's all coming...
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Old 01-04-07, 04:36 PM   #6
Phoenix3000
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That is excellent work!

I'm certainly looking forward to using this - it will add that extra touch of realism to a fantastic sim!

Px3000


----- Forgot to add. I'm using SH3 1.4b, GWX + 23rd Dec updates and SH3 Commander 2.7 - will this be compatible? Thanks

Last edited by Phoenix3000; 01-04-07 at 04:53 PM.
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Old 01-04-07, 05:04 PM   #7
vanjast
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Quote:
Originally Posted by Woof1701
.. Now I only have to learn how to use a sextant and off I go ..
Using a sextant is as easy-as-pie.. Using the North Pole star (polaris), whatever angle/position it is on the sextant is your latitude (north/south) position. SH3 does not seem to have any of the anomaly's like atmospheric refraction, etc... and the map has been flattened so that it's linear. Establishing longitude is a simple matter of comparing the SH3 local time and the Greenwich time -> 15 degrees earth rotation equals 1 hour. Star maps will be provided. This is a scanned, 'fitted' and very much reduced Northern Hemisphere map. The Mod one is big, but I'd encourage you all to buy this, as it's cheapy. This list goes on so I think the Mod will probably be broken down to game files and educational docs..
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Old 01-04-07, 05:23 PM   #8
vanjast
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Almost forgot.. I think the developers might have put in a 'fish-eye' type of visual effect as the sextant scaling had to be adjusted. If you look carefully at the Sextant pic above you'll notice that the 0-10 degree range is larger than the 20-40 degree range then increases again up to 60 degrees. I made some quick missions with all the latitude positions and found the final (v1) sextant to be fairly accurate, considering the amount of sub roll that the game has on a flat sea. I think that one will have to average out the reading to get a decent reading... which is probably the way it was The Sextant (screen view on 1024x768) has a 60 degree range with the following conditions. 1) The conning tower (F4) view has to have the sea level on the very bottom pixel of your screen. If not the scale changes and readings will be inaccurate. 2) If viewing above 60 Degrees adjust your view to max vertical and Zero now becomes 60 Degs. It's a condition that I cannot change, and found to be the simplest/effective for implementing the mod... but at sea, you have all the time in the world to take a reading...
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Old 01-04-07, 05:25 PM   #9
vanjast
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Is it just me or has this server missed the 'line-feeds' in the text ??
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Old 01-06-07, 11:23 AM   #10
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Default Nav Mod Update - the Maps - Finished

Testing title change ??
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Old 01-06-07, 06:46 PM   #11
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WOOOOT

Awesome just awesome
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Old 01-24-07, 10:18 AM   #12
dertien
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Superb stuff, keep it coming !!!
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Old 01-24-07, 04:14 PM   #13
Myxale
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This is almost unreal!
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Old 01-24-07, 11:30 PM   #14
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@ KaleunFreddie

Did you see this Converter RJ posted last week :
http://www.ubootwaffe.net/quadrant.cgi
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