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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Textures Folder For GWX Skins
Now that we are going back to using Textures as the preferred means to apply skins to our boats, I have a question regarding a possible folder structure with in the Textures folder.
For example, I have preferred skins for all types of U-Boat and at the moment I enable/disable each individually via JSGME. However, this gets a little annoying at times and I wonder whether there is a way to place all textures for all boats in the textures folder and have SH3 read/use them correctly. The obvious pitfalls, as I see it, are the textures for the Flaks, Conning Stuff & DG etc. These TGA files are not boat specific and would be overwritten by the latest one added. Is there a way to use a folder structure within the textures folder, so that each boat might have it's own independant skins? (note, I could if I wanted to re-pack the DAT files, but without knowing if there will be any changes to these or anything in the future that might change, then it seems alot of work.) ![]() I suspect it's, one at a time or use DAT's.:rotfl:If someone can confirm.
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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In my house at the moment the word that no one speaks of is "DAT", my oh my the structure should be somthing like the IL2 aircraft folders, all the same types all the same structure.
Danlisa I totally agree ! |
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#3 | |||
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() ![]() ![]() (this man knows his stuff ![]()
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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