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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2006
Location: Stewarts River, NSW, Australia
Posts: 82
Downloads: 17
Uploads: 0
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Hi guys!
Well I got GWX installed and cranked it up to see what it looked like. very good so far, except the port running light on the boat was green instead of red. I did not go anywhere with the patrol as I wanted to set up the boat and crew that was generated via SH III Commander. Next time I thought I would try the Integrated Orders option to see how it worked. Went into the sim and there were no crew voices. All the background voices, music and sounds were ther but nothing from the various crew members. So, I decided to exit, disable the Integrated Orders and try again. When I returned to the sim I still had no voices though the other sounds were still there but I chose to press on and at least get out of the Jade Roads and see if I could sort something out later. I found the Flottenbegleiter and started following her, only problem was she was on a course of approx 165 deg and simply kept on going. Didn't know there were amphibious! Any suggestions? Cheers Brad
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Mit Kameradschaftlichen Grüßen Kapitänleutnant Wilhelm Weiß Unterbefehlshaber der 33te U-boot. Flot. ![]() |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Did you ROLLBACK SH3 Commander before enabling/dissabling any MODS?
EDIT - By the sounds of it, when you exited from your first load you choose SAVE & EXIT. You should have used DOCK AT ......(wherever). As far as SH3 is concerned you are still in patrol and not docked in port. All additional mods must be added when docked in base (like above).
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![]() Last edited by danlisa; 12-27-06 at 07:22 AM. |
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Also if you save your game while you are close to a port and reload the the save, the ships wont follow theirs designated route.
Either start the patrol from start or next time you do a save , be sure you are far out from the port. |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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There is a Hard coded bug in SHIII, that if you save when in port before departing
the Ships around you mught start behaving a strange way, like Going into land and some times explode.... ![]() Do never save in port or harbor, try saving after , when you reach open see... ![]() ![]() |
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#5 |
Loader
![]() Join Date: Jan 2006
Location: Stewarts River, NSW, Australia
Posts: 82
Downloads: 17
Uploads: 0
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Thanks guys for all your suggestions, particularly about the save in port stuff.
I did in fact delete that career and started again but still had no crew response voices. The Flotenbegleiter worked fine, however. I will also delete this new one as it was simply to see what would happen. I am a little unsure of the SH III Commander "Rollback." When that is executed what exactly does it do? I would imagine that it takes the sim back to the basic SH III with the GWX upgrade prior to any other changes? You must understand that what goes on behind the "On/Off" button is, to me at least, part of the great and secret mystery of the universe. Brad PS Can that green port running light be fixed?
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Mit Kameradschaftlichen Grüßen Kapitänleutnant Wilhelm Weiß Unterbefehlshaber der 33te U-boot. Flot. ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Try going into the sound options after the first loading screen
You can adjust crew voices volume through there |
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