![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
i made a post on the main forum about destroyers not using asdic and generally bein ratarded. there is a lot of good content in GWX it would be a shame not to use it cos of this.
so has anyone else modded the AI with success? |
![]() |
![]() |
![]() |
#2 |
Chief of the Boat
|
![]()
It hasn't happened yet...but who knows...perhaps the next update will have something included :hmm:
|
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
:rotfl: :rotfl:
|
![]() |
![]() |
#4 |
GWX Project Director
|
![]()
The AI in SH3 cannot be modded. It is hard-coded. All mods suffer from this problem.
The only thing that can be done is to mod the way the AI perceives its environment. |
![]() |
![]() |
![]() |
#5 |
Watch
![]() Join Date: Jan 2006
Location: Rotterdam/holland
Posts: 25
Downloads: 0
Uploads: 0
|
![]()
Somewhere on this forum you can find a zipfile from CB.
http://www.subsim.com/radioroom/show...highlight=SENS Its awasome, more realistic.
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
GWX Project Director
|
![]() Quote:
No offense is meant to anyone... but myself and the GWX Dev Team are quite familiar with that mod. Using it will simply wreck the sensors package in GWX. I will only say this: many months of research and testing went into the game functions of the sensors in SH3 since that mod was created. I'm not trying to sound rude but I am not going to try to paraphrase hundreds of posts here to explain. Hornetsting, I'm sorry... but your statement that the "AIfight2" mod is "more realistic" is an opinion... not a fact. ![]() |
|
![]() |
![]() |
![]() |
|
|