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Old 12-23-06, 05:27 AM   #1
Laffertytig
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Default has anyone modded destroyer AI in GWX?

i made a post on the main forum about destroyers not using asdic and generally bein ratarded. there is a lot of good content in GWX it would be a shame not to use it cos of this.

so has anyone else modded the AI with success?
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Old 12-23-06, 08:38 AM   #2
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It hasn't happened yet...but who knows...perhaps the next update will have something included :hmm:
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Old 12-23-06, 10:10 AM   #3
grafix7
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:rotfl: :rotfl:
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Old 12-23-06, 10:32 AM   #4
Kpt. Lehmann
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The AI in SH3 cannot be modded. It is hard-coded. All mods suffer from this problem.

The only thing that can be done is to mod the way the AI perceives its environment.
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Old 12-23-06, 01:56 PM   #5
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Somewhere on this forum you can find a zipfile from CB.

http://www.subsim.com/radioroom/show...highlight=SENS

Its awasome, more realistic.
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Old 12-23-06, 02:12 PM   #6
Kpt. Lehmann
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Quote:
Originally Posted by hornetsting
Somewhere on this forum you can find a zipfile from CB.

http://www.subsim.com/radioroom/show...highlight=SENS

Its awasome, more realistic.
I recommend flatly that all GWX users DO NOT use the above mod. It turns OFF many aspects of the AI sensors that are quite realistic.

No offense is meant to anyone... but myself and the GWX Dev Team are quite familiar with that mod. Using it will simply wreck the sensors package in GWX. I will only say this: many months of research and testing went into the game functions of the sensors in SH3 since that mod was created.

I'm not trying to sound rude but I am not going to try to paraphrase hundreds of posts here to explain.

Hornetsting, I'm sorry... but your statement that the "AIfight2" mod is "more realistic" is an opinion... not a fact.
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