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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
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Let me just say this: GWX is fantastic!! Totally new game.
![]() ![]() ![]() However..... Even in 1939, by the time my 3 qualified lookouts, 1 blueman and 1 qualified lookout officer spot a ship on the surface, my sub icon is red. Last night, I was alerted to the presence of a destroyer 5k out because shells were landing on my submarine. Now I thought vanilla escorts were near blind and they needed a little vision help..... ..but this is overkill. Subs are small and low in the water. I should be able to see ships before they can see me. Will this get better when my lookouts strap on some medals or am I stuck with this situation? |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I think as the experience of your crew increases so will their efficiency. A few medals will help as well. This is a stock and not a GWX bug, but thankfully it doesn't occur so often, so you can still play the game without any real problems.
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#3 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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Although I haven't used it for ages, I think the color of the icon doesn't indicate if you are detected or not, but how detectable you are ?
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#4 | |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
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It may helps some noob but should be get out after 3 or 4 patrols, maybe less... and it's not very eye-candy ![]()
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#5 | ||
GWX Project Director
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When the icon pops to solid red... they do in fact have you though! ![]() |
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#6 |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
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I've been red on occasions and remained undetected. It must be detectability and not actual detectedness.
Actually, sometimes, I gun to engines to get a reaction out of a destroyer so he'll chase me and we go head to head at 20 kts, I cut the rudder at 500 M and he misses me by a few feet. Then I set a torpedo for 3.5 m magnetic detonator, fast speed, manual targeting set to shoot straight ahead and get into a flank speed periscope depth dogfight. I crank open my torpedo tube and wait for the destroyer to dogfight himself right in front of me and fire a torpedo under him. I killed 4 escorts like this before one of them took my conning tower and periscope right off. Man! The english channel is crazy now. |
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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I suppose there different factors to consider, an escort watch crew have better visibility that a uboat watch as they have the advantage of elevation. However a uboat has a relativly small profile and doesnt produce a smoke stack, so its a close call as to who would spot who first, of course once you throw radar in to the equasion, its a whole differnt ball game. :hmm:
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Were you at high TC?
Regarding Night Time - GWX has fixed the Vampire Vision. This means that your crew will not be able to see as far as they could in the day. Yes your crew will get better with promotion/experience. Edit - My suggestion is to play with the stealth indicator off as it gives unrealistic results.
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#9 | |
GWX Project Director
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![]() Enemy optics in GWX are very powerful by design. However, the more watch qualifications you have, the better. Furthermore, as in real life... night-time and bad weather are your best friends... also.. the faster you are going... the more wake the enemy has to spot you. Surface attacks at night are quite possible...and adviseable... but don't hang around to watch the pretty explosions. If you are on the surface near enemy ships during broad daylight... you've got problems. ![]() For some REAL fun... turn off your stealth-o-meter. If you have the U-boat Commander's Handbook... read it and love it. It actually does help you in-game. |
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#10 |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
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So I should be surfaced at night only and creeping around at periscope depth during the day.
Not having a snorkel really puts a damper on things. I got too used to roaring around at full speed with the snorkel up. |
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#11 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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#12 |
GWX Project Director
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read my post again if you like... edited to include some more good stuff.
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#13 |
Lucky Jack
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Stealth meter in my view is just stupid. But, hey, thats me. I'll buy the fact that the merchants/warships had more eyes looking and also an elevated view to spot u-boats. I think the AI are darn good(as created by the GWX team) As far as the vampire vision at night, it has been corrected for sure. I do not see boats 15000m off in the distance anymore...even on a clear night! I think the AI are dead on.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 | |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
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#15 | ||
GWX Project Director
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If it is indeed broken, how about you offer some coding suggestions on how to fix things? Looking at all your previous postings... It looks to me like you are simply on a GW/GWX witch hunt. |
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