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Old 12-18-06, 08:00 PM   #1
IRONxMortlock
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Default GWX - Hydrophones and the map

I was tracking a large convoy last night with hydrophones (well I wasn'tbut my sonar man was). The weather turned bad though and I realised I was never going to be able to get close enough to see them so I decided to back away and try another setup once the weather improved. Anyway, there were quite a few escorts roaming around so I figured better safe than sorry and dropped down to 100m while I waited for everyone to pass.

Up to this point the sonar man had been adding hydrophone contacts to the map and keeping them up to date. However as soon as I went deep he stopped doing this. I went to the hydrophone station and manually listened and the convoy was as loud as ever but all contacts were now marked as unknown.

Is it supposed to work this way? Perhaps there's a realistic limitation to hydrophones so that they don't work well at depth (thermacline?) and it's the modelling of this that I'm seeing?:hmm: Or is this a bug?

Thanks,

M
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Last edited by IRONxMortlock; 08-14-11 at 02:21 PM.
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Old 12-19-06, 06:41 AM   #2
IRONxMortlock
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Update

I noticed that I was continuing to have this problem even at shallower depths. I replaced the radio room crew and suddenly - ta da! - the hydrophone contacts were been reported on the map again.

Therefore I assume this was caused by the poor performance of fatigued operators. Nice touch!
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Last edited by IRONxMortlock; 08-14-11 at 02:22 PM.
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Old 12-19-06, 08:09 AM   #3
HEMISENT
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Yup, radio room performance seems to be very sensitive to crew members' fatigue and rank. One of the first things I do is try to get qualified upper ranking PO's in those positions whenever underwater. I replace them with unqualified seaman on the surface and let the good guys rest...they are THAT important.
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Old 12-19-06, 10:22 AM   #4
Martin1813
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it's definitly the good solution, HEMISENT.


they are your ears and your eyes and it would a pity having a noob in the place while you're hunting/hunted because the good man can't raise hir arm.
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Old 12-19-06, 10:39 AM   #5
Loaf
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I noticed playing GWX that I still occasionally get hydrophone reports while I am on the surface... Anybody else have this problem?

Is that something that can be fixed with a mod, or is it hard-coded?
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Old 12-19-06, 10:44 AM   #6
Martin1813
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I used to notice that sometimes with TGW but I don't know if this is still present in GWX.
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Old 12-19-06, 11:13 AM   #7
JU_88
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Quote:
Originally Posted by Loaf
I noticed playing GWX that I still occasionally get hydrophone reports while I am on the surface... Anybody else have this problem?

Is that something that can be fixed with a mod, or is it hard-coded?
Ive noticed that since the first time i ever played sh3.
So thats a stock game problem, not a GWX problem mate.

Other stock game problems with hydrophones include:

Hydrophone reports stationary ships

and

Hydrophone works though land. (the sh3 would doesn't always treat land as and obsitical where it should)

ASAIK -these issues are hard coded and cant be fixed easily.
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Old 12-19-06, 01:13 PM   #8
ref
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Quote:
Originally Posted by Loaf
I noticed playing GWX that I still occasionally get hydrophone reports while I am on the surface... Anybody else have this problem?

Is that something that can be fixed with a mod, or is it hard-coded?
If you're in bad weather it's possible that the hydrophone reciever get's underwater for a moment.

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