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#1 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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Hi all the people..
Ive got a little question for Kpt Leahmann and their team, cause i dont know if ive got a problem with some corrupt file installation (i dont think so but..) because:: i notice now that there is a no graphical modification in the data/textures path all we know about data\Textures\TNormal\tex in GW 1.1a and his 200 MB size files.. so if I see there is no textures addon files in GWX, must I think i did somethin' bad??? thanks a lots. sorry my english. before i couldnt wait, no i cant stop to play ![]() |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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All the texture files that were in GW located in the data\Textures\TNormal\tex folder have been packed into their relevent DAT files for GWX.
This has been done to improve performance. You can still use the texture folder as the game will still pick them up.
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#3 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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ammm...
and another little question about textures its the Seafloor improved best, that i also use with GW 1.1a and i dont see know so there is no "packet dat" for this.. yes?? and i must used like an external mod.. is it??? pd:sometimes i think with the speak english if what i really want to say its what you really reading.. ![]() ![]() ![]() |
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#4 | |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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![]() Quote:
any idea about it???? ![]() |
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#5 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
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i tried adding the 9b rusty from fubar into the texture tnormal tex folder ..i'll be dammed if it will pick it up ?...working on the dat. file thing now ..getting a little help ..see what happens
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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It's perfectly safe to use tankeriv's sea floor texture if your system can handle it, we didn't include it on GWX because it's a HUGE texture (as a matter of fact it's the largest texture made for SH3), and you rarely see it.
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#7 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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ok.. thanks ref
![]() :hmm: well, ive got 2 geforce 7900 gt sli and hope so!! ![]() but vikinger have made a good job:: http://www.subsim.com/radioroom/showthread.php?t=102248 i'll try them .. Oh god.. I love this comunitty ![]() |
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