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Old 12-09-06, 08:27 PM   #1
Jmack
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Default sinking ships with deck guns

i now it has been debated before , but after looking at a few newsreels from kriegsmarine ... and spending all amunition including the flares against one of those
smaller merchants and not being able to sunk it i got a bit disapointed. also in some reading i did it is several times mentioned " 2 or 3 hits under the water line " is enough.

i usually use a torpedo and then surface in safe distance and try to finish them with the deck gun ... but almost never works

im using GW1.1a and yes i shoot at the waterline

now i dont want a super gun but a few more power on those shots would be nice
anyone knows if GWX will have the same " model "
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Old 12-09-06, 08:43 PM   #2
Venatore
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All your wishes will be answered in the up-comming GWX expansion.
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Old 12-09-06, 08:43 PM   #3
bigboywooly
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No its been said many a time in the various GW and GWX threads - GWX has a totally new damage model
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Old 12-09-06, 08:56 PM   #4
eisenfaust24
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me too ...

Using a deck gun to sink the ship especially very big tanker or cargo ship is always a hard thing. Im still dont know how to edit the amount of damage of HE shells and Piercing shell with timetraveler software. What type of ammo is good to fire the ship with deck gun? HE or Piercing ?

Can you help me what files to edit the damage of deck gun ammo ? im still confuse using timetraveler sofware.
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Old 12-09-06, 11:23 PM   #5
d@rk51d3
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Quote:
Originally Posted by eisenfaust24
Using a deck gun to sink the ship especially very big tanker or cargo ship is always a hard thing.

Tankers can be a whole different story in real life. I read somwhere (can't remember where though) that pounding shells into a tanker can sometimes have no effect. Sure, the oil comes out, and water goes in, but the characteristics of a tanker filled with oil, or water are very similar.
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Old 12-10-06, 01:57 AM   #6
Corrupt_File
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Oil is less dense than water, it would help the ship float if anything.
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Old 12-10-06, 02:15 AM   #7
rascal101
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Default Question for the GWX guys

To date I've been a fan of the NYGM mod series. The reason is simple, its the only mod that seems to adequately simulate torpedo or shell damage below the waterline.

I love chasing a damaged ship which slowly fills with water and lists before getting away from me or going down. I love the randomness of it.

Will the new GWX do anything for me?
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Old 12-10-06, 03:08 AM   #8
Venatore
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Quote:
Originally Posted by rascal101
To date I've been a fan of the NYGM mod series. The reason is simple, its the only mod that seems to adequately simulate torpedo or shell damage below the waterline.

I love chasing a damaged ship which slowly fills with water and lists before getting away from me or going down. I love the randomness of it.

Will the new GWX do anything for me?
This is a choice that only you can make. I like the GW mod and I was lucky enough to be asked to Beta Test the GWX up-comming mod. The GWX fullfils my needs but this isent taking anything away from the NYGM, it's like us Aussies say your either a Ford man, or your a Holden man.

GO THE HOLDENS !
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Old 12-10-06, 03:22 PM   #9
VonHelsching
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Quote:
Originally Posted by rascal101
To date I've been a fan of the NYGM mod series. The reason is simple, its the only mod that seems to adequately simulate torpedo or shell damage below the waterline.

I love chasing a damaged ship which slowly fills with water and lists before getting away from me or going down. I love the randomness of it.

Will the new GWX do anything for me?
Yes. The GWX Damage model plays on a fine balance between sinking by flooding and structural integrity loss. Also, deck gun allows for real damage both above and under the waterline.
The Beta Testers seemed to like it.

Von
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