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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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i now it has been debated before , but after looking at a few newsreels from kriegsmarine ... and spending all amunition including the flares against one of those
smaller merchants and not being able to sunk it i got a bit disapointed. also in some reading i did it is several times mentioned " 2 or 3 hits under the water line " is enough. i usually use a torpedo and then surface in safe distance and try to finish them with the deck gun ... but almost never works im using GW1.1a and yes i shoot at the waterline now i dont want a super gun but a few more power on those shots would be nice anyone knows if GWX will have the same " model "
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"victim's ? ... arent we all ? " |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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All your wishes will be answered in the up-comming GWX expansion.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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No its been said many a time in the various GW and GWX threads - GWX has a totally new damage model
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#4 |
Swabbie
![]() Join Date: Nov 2006
Location: Indonesia
Posts: 9
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me too ...
Using a deck gun to sink the ship especially very big tanker or cargo ship is always a hard thing. Im still dont know how to edit the amount of damage of HE shells and Piercing shell with timetraveler software. What type of ammo is good to fire the ship with deck gun? HE or Piercing ? Can you help me what files to edit the damage of deck gun ammo ? im still confuse using timetraveler sofware. |
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#5 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
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Tankers can be a whole different story in real life. I read somwhere (can't remember where though) that pounding shells into a tanker can sometimes have no effect. Sure, the oil comes out, and water goes in, but the characteristics of a tanker filled with oil, or water are very similar. |
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#6 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
Posts: 157
Downloads: 17
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Oil is less dense than water, it would help the ship float if anything.
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#7 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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To date I've been a fan of the NYGM mod series. The reason is simple, its the only mod that seems to adequately simulate torpedo or shell damage below the waterline.
I love chasing a damaged ship which slowly fills with water and lists before getting away from me or going down. I love the randomness of it. Will the new GWX do anything for me? |
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#8 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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GO THE HOLDENS ! ![]() |
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#9 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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![]() Quote:
The Beta Testers seemed to like it. ![]() Von |
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