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Old 12-02-06, 01:33 PM   #1
Stiebler
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Default NYGM 2.3 Patch/Update

NYGM2_3Updates.

Since Observer and Teddy Baer remain in absentia, it falls to me to provide this update for NYGM 2.2. Size is 8.61 MBytes.
Link: http://files.filefront.com//;6286407;;/

The update is provided in the form of an overlay that can be used by JSGME. The update is overlaid onto NYGM 2.2. Remove any other mods first. Install when your U-boat is in base. If in use, roll back SH3Commander before installation.

Note that the title screen will still show version "2.2", but the scrolling message on the main menu screen will now show "NYGM 2.3"

This patch has been released by me now partly due to the need to correct some omissions from 2.2, that were intended to be present but got overlooked. The other objective is to improve the feeble air power of the original SH3 aircraft still further. However, some other new items have also been included.

There is a short 'readme' as part of the update. It contains the following list of features:

1. New campaign files.
* Arctic convoys improved.
* No convoy anywhere has fewer than three escorts even early in war.
* Two new trans-Atlantic convoys simulated with permission from the German LSHIII mod.
* More traffic at Panama canal. Atlantic entrance of Panama canal is now marked with a port (‘Colon-Panama’).
* More unescorted ships, especially tankers, off the east coast of the USA from January to April 1942.
* British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
* Revised air bases, in part by correcting some positional errors from airbases in NYGM 2_2. Another special air base patrols the eastern part of the Bay of Biscay from 1 June 1944 to 31 December 1944.
* Radar-less Liberator ‘NR’ deployed so that you cannot always rely on your radar detectors during daylight when at sea.

2. More use of Anvart’s fabulous lighted ships.
Two of his new creations, arriving too late for NYGM 2_2, are now incorporated.

3. U-Snafu’s Flak Defence for U-boat Pens.
These are placed on most of the U-boat pens. Because of the way they are constructed, they will give ‘Aircraft seen’ messages in port.

4. Flotillas.cfg.
Minor changes to make patrol grids more appropriate.

5. Basic.cfg.
Errors corrected that prevented Types II and Types IX boat from getting ‘Bold’ decoy.

6. Sergbuto’s new released ships.
They will not (yet) be found in convoys, only as isolated ships.
These new ships as yet lack the NYGM slow-sinking-by-flooding model.
[Credits in documentation.]

7. SH3Patrol v1.6.
This should be placed in the folder ‘My Documents\SH3\data\cfg\’.
Refer to the main NYGM manual for instructions for use.

Released by Stiebler 2 December 2006.

NYGM Tonnage War Mod - more than a mod; it's an experience!
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Old 12-02-06, 04:50 PM   #2
THE_MASK
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Bloody ripper mate .
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Old 12-02-06, 07:31 PM   #3
Oldgold
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Sounds great. but can someone mirror this download? Filefront downloads very slow.
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Old 12-03-06, 04:07 AM   #4
poor sailor
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Yes, I also have problem with download from FileFront. Another mirror please!
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Old 12-03-06, 09:10 AM   #5
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No problems here, it took 45 seconds. Thx for the update, great mod.
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Old 12-20-06, 01:14 AM   #6
Lanzfeld
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Stiebler,

1. Are you going to release another update to fix the damage model on Sergbutos new ships?

2. If I install NYGM 2.2 then NYGM 2.3 on top I do NOT need to add the anti-hummingbird mod because it is already in NYGM 2.2?

3. I am confused about the u-boat damage mod in NYGM. Can you explain it in more detail to me? Is it a mod from NVDRIFTER?

Many thanks.
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Old 12-20-06, 01:19 AM   #7
nvdrifter
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Quote:
Originally Posted by Stiebler
NYGM2_3Updates.

Since Observer and Teddy Baer remain in absentia, it falls to me to provide this update for NYGM 2.2. Size is 8.61 MBytes.
Link: http://files.filefront.com//;6286407;;/

The update is provided in the form of an overlay that can be used by JSGME. The update is overlaid onto NYGM 2.2. Remove any other mods first. Install when your U-boat is in base. If in use, roll back SH3Commander before installation.

Note that the title screen will still show version "2.2", but the scrolling message on the main menu screen will now show "NYGM 2.3"

This patch has been released by me now partly due to the need to correct some omissions from 2.2, that were intended to be present but got overlooked. The other objective is to improve the feeble air power of the original SH3 aircraft still further. However, some other new items have also been included.

There is a short 'readme' as part of the update. It contains the following list of features:

1. New campaign files.
* Arctic convoys improved.
* No convoy anywhere has fewer than three escorts even early in war.
* Two new trans-Atlantic convoys simulated with permission from the German LSHIII mod.
* More traffic at Panama canal. Atlantic entrance of Panama canal is now marked with a port (‘Colon-Panama’).
* More unescorted ships, especially tankers, off the east coast of the USA from January to April 1942.
* British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
* Revised air bases, in part by correcting some positional errors from airbases in NYGM 2_2. Another special air base patrols the eastern part of the Bay of Biscay from 1 June 1944 to 31 December 1944.
* Radar-less Liberator ‘NR’ deployed so that you cannot always rely on your radar detectors during daylight when at sea.

2. More use of Anvart’s fabulous lighted ships.
Two of his new creations, arriving too late for NYGM 2_2, are now incorporated.

3. U-Snafu’s Flak Defence for U-boat Pens.
These are placed on most of the U-boat pens. Because of the way they are constructed, they will give ‘Aircraft seen’ messages in port.

4. Flotillas.cfg.
Minor changes to make patrol grids more appropriate.

5. Basic.cfg.
Errors corrected that prevented Types II and Types IX boat from getting ‘Bold’ decoy.

6. Sergbuto’s new released ships.
They will not (yet) be found in convoys, only as isolated ships.
These new ships as yet lack the NYGM slow-sinking-by-flooding model.
[Credits in documentation.]

7. SH3Patrol v1.6.
This should be placed in the folder ‘My Documents\SH3\data\cfg\’.
Refer to the main NYGM manual for instructions for use.

Released by Stiebler 2 December 2006.

NYGM Tonnage War Mod - more than a mod; it's an experience!
I'm sorry, but you are posting in the wrong forum. This is the GWX forum. And I have never heard of this NYGM that you speak of. Please post in the correct forum.

Just joking, mate. :p
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Old 12-20-06, 01:21 AM   #8
Lanzfeld
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Since you are here Drifter...

Is that your damage mod in NYGM?
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Old 12-20-06, 01:24 AM   #9
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Quote:
Originally Posted by Lanzfeld
Since you are here Drifter...

Is that your damage mod in NYGM?
Lol. They borrowed my idea and put it into NYGM. They did mention my name in the NYGM manual. I have no problem at all with it. The main difference is that they made the repair times much shorter than the LRT mod. Sort of a compromise I suppose.
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Old 12-20-06, 05:40 AM   #10
Stiebler
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@Lanzfeld:
"1. Are you going to release another update to fix the damage model on Sergbutos new ships?"
Not unless someone can find Der Teddy Baer (absent for two months now).

"2. If I install NYGM 2.2 then NYGM 2.3 on top I do NOT need to add the anti-hummingbird mod because it is already in NYGM 2.2?"
Correct.

"3. I am confused about the u-boat damage mod in NYGM. Can you explain it in more detail to me? Is it a mod from NVDRIFTER?"
As stated above by NVDrifter.

Stiebler.
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Old 12-21-06, 08:32 AM   #11
Lanzfeld
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Thanks for the PM Stiebler. You have cleared up alot for me. I just have one thing that doesnt make sense to me then I'll leave you alone!

If I update the campaign files with 2.3 then I activate the HT mod that came in the 2.2 doc files....wont that negate the changes in 2.3?:hmm:
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Old 12-24-06, 10:48 PM   #12
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Stiebler ask me to show here how to get rid of that "Aircraft spotted" issue for the U-Snafu AAroof mod.
I make this solution for GWX, but as we are all players and I'm not owner of any mod only for me, I offered the solution for NYGM players too. This community deserves peace and integration.
I said to Stiebler that this requires at least some skill to adjust as this is not really a mod but a way to sortie things on the SH3 folders structure. Well, let me try to explain how to do this (sorry for my bad english):

1. First of all I suggest to make a correct clone of the stock AA platform. So we will have the stock one for land uses and the new one for roof use.
2. After rename it correctly is then necessary to change its type to 306 (air environmental), this way we get rid of that camera bug and also no more "Aircraft spotted", it's easy. But have another secrets below.
3. Then, put the main cloned and renamed files on the data\air folder.
4. Until here we get rid of that camera bug and that message. But the unit will still appears on air folder and also on the Museum as an airplane. Then...
5. Put the respective .cfg file ( attention to use correct names) in the land folder of the countries that you want (for example: Data\Roster\German\Land, not on the Data\Roster\German\Air folder ). This now get rid of the museum problems. (Air unit on roster land folder? yes, exactly this!)
6. It's all. Just open the Mission editor and place this new AA over the subpens roofs . The high is 25m IIRC. All will run well. In GWX we also use Search lights on roofs then is very cool to see an air attacks on ports with AA and search lights on roof , etc.

Well, I guess that this need some skills with modding job so perhaps the NYGM team could make it for the NYGM players.
All credits of the AAroof mod are for U-Snafu.

I hope that this could help!
Marry Xmas and Happy New Year.
Peace to our world!

Rubini.
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Last edited by Rubini; 12-25-06 at 08:20 AM.
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Old 12-25-06, 07:43 AM   #13
Corsair
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Thks, mate will give it a try...

Also totally agree with you on your statement : "This community deserves peace and integration."

This is the exact time for peace...

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Old 12-26-06, 04:35 AM   #14
Lanzfeld
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Stiebler (or anyone else in the know...,)

Can I use "Moosemeasure Accurate Ruler Mod" with NYGM?

Also...the alternate dials mod in 2.2 just changes the face of the heading indicator?

Last edited by Lanzfeld; 12-26-06 at 06:22 AM.
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Old 12-26-06, 02:53 PM   #15
Lanzfeld
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When i do enable the alternate dials mod the only difference I can see is the small heading indicator. Anyone else see anything else different? I like the first one (the one that installs with 2.2) better.
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