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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Nov 2006
Location: India
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If a submarine gets damaged so badly, that it sinks to the bottom (We're talking about SH3 here ppl) , will I be able to surface it after the crew fixes all leaks and pumps ?
This is what happened in Das Boot, the sub sank to the bottom, the crew fixed up the leaks and the ballast tanks were blown free it from the mud. Can it be emulated in Sh3 , or once u hit the bottom, there's no coming back? |
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#2 |
Sea Lord
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Location: Adelaide, South Australia
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Yep, no problems since there's no mud in SH3, although you can still damage yourself trying to get off the floor. From memory it was quite difficult at times with AOD though, and sometimes impossible. And the u-boat damage model seemed better too.
Then again, maybe I'm just dreaming. |
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#3 | |
Captain
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#4 |
Sea Lord
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Yep, I mean yes.
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#5 |
Captain
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Um..I do know what "yep" means, I just wasn't sure if ur reply meant "yes, ur sub can come up" or "yes, your sub can't come up":p
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#6 | |
Ace of the Deep
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But hitting the bottom is not the end... last time I played SH3 I got assigned to grid AF16 just outside Scapa Flow in mid 1940, just as I passed the eastern grid border, I ordered to dive to periscope depth and soon after hit a mine... the fuel tanks were destroyed, periscopes, hydrophones, radio, forward batteries and much more, I had heavy flooding and sank quickly to the bottom.... I managed to repair all damage that could still be repaired, but since the stern batteries were also damaged, they were completly discharged, without any diesel left, all I could do was surface and press Esc to return to base (How realistic, without any source of power... maybe they turned the driveshafts with their bare hands?). Last time I hit a mine it was at least over immediatly. |
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#7 | ||
Captain
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Go AOD ! ![]() |
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#9 |
Ace of the Deep
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Put a tape on the esc key... Nothing says you have to use it.
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__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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