![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
|
![]()
Hey, I haven't played this game long enough...so correct me If i'm wrong in my assumption. I've read some posts on this forum saying that the Type XXI "doesn't work" in SH3 for some reason... Is this true?
|
![]() |
![]() |
![]() |
#2 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
|
![]()
Partially? I don't understand. Please clarify.
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() |
![]()
Im responsible for at least 1 post complaining about the broken type21, Every time i try to start a campaign patrol with one i instantly get the message "main pump destroyed" leaving my sub immobile and sitting in port.
This happens to me every time (even in single missions- except in SMs it doesnt seem to affect anything). |
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]() Quote:
![]() ![]() i think that i will wait some time until i install a new big mod. with The last fixes could be great have this boat working in campaign. or in these mods a option to use XXi boat :hmm: . i like the what if.... scenarios.
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
||
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
Just to clarify things: Indeed the NYGM team used a zone of the XXI for the negative buoyancy mod. I do not know if this renders the XXI useless. Anyway, you would have to ask the NYGM team for that. This has nothing to do with GW. The GWX team is implementing in GWX a accurate (to the extent possible in SHII) positive buoyancy mod. This mod does not affect the Type XXI. GW1.1a, fixed some aspects of the XXI, like the never_ending_battery_reload bug and temporarily a "radar destroyed" message. In GWX, more will be fixed. Von |
|
![]() |
![]() |
![]() |
#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
Thanks for the explanation
![]() i thought that was in the two mods, sorry by the mistake. ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
![]() |
#9 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
|
![]()
Right, so the Type XXI is playable in SH3 GW 1.1 a?
|
![]() |
![]() |
![]() |
#10 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
|
![]()
That bugs me.
![]() |
![]() |
![]() |
![]() |
|
|