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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
based on SergButo´s NationalityMod V3.0 I´ve made a new FlagS.dat, that provides small flags for all nations. On suggestion/request of Carotio, who provided the *.tga files, I´ve implemented 3 new nations:
Regards, DD
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Last edited by DivingDuck; 11-28-06 at 12:17 PM. Reason: 3 extra nations |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Does this mod include flags for all of the nations in Sergbuto's Nationality Mod 3.0? Sometimes, people forget the smaller ones like the Red Cross or Croatia. Not that I am assuming that you did that - I'm just checking.
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You have repeated all the nations presented in a file flag.dat (Nationality Mod 3.0)? The size of an animated flag for example Russian same as in a file flagS.dat. :hmm:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-24-06 at 01:50 PM. |
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#4 |
Mr. Bad Wolf
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Great!
![]() I have been trying to include three new countries to SH3 in my GW-UA mod, but I don't know about hex-editing, so would you help me add these three countries: China, Uruguay and Venezuela I have the flags as tga files ready to send you in a mail, if you wanna help? I intend to add it both to GW-UA and to the World Map (campaign land layer) mod, and you'll be mentioned in the credit list of course! ![]() You can PM your mail adress if you wanna do it!
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#5 | ||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Quote:
I don´t use SergButo´s NationalityMod. So I can´t tell. I´ve 2 computers running SHIII. #1 - NYGM2.2 #2 - GW1.1a No other mods in use. I´ve taken the Flag.dat from install #1 and inserted/converted the mesh animation of the FlagS.dat. So, all flags included in the clean SHIII/patched 1.4b/NYGM2.2-installation are present in a big and a small version. But it will be no problem to insert any further flag, I think (hope). @Carotio: upload the files. I´ll see what I can do for you. ![]() Regards, DD
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Last edited by DivingDuck; 11-24-06 at 03:55 PM. |
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#6 |
Pacific Aces Dev Team
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NYGM 2.2 uses flag.dat from my Nationality mod v3.0. So, you basically took my work, inserted one 3d mesh from flagS.dat and distribute it without any credits.
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#7 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Please tell me under what circumstances you would give permission to release this *.dat. Regards, DD
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#8 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@DivingDuck:
Okay, thanks very much for the detailed information ![]() |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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IIRC the flags are 128x64 size
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