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#1 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Hello everyone
I would have like to try to build my own ship models but I don't know how. Is there anyone who can give me a quick tutorial ???? Thank you very much
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Before you dive right in to ship modeling, get yourself a 3d Modelling program (3ds Max, Maya (these are expensive) or Wings3d or Gmax (freeware)) and find some interactive tutorials to go with the program of your choice. Try these tut's first to give you an idea of what is involved (I remember the first one I did....create a celtic knife).
What you ask is not easy to explain unless you have the background knowledge of 3d modelling.
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#3 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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![]() Quote:
Thanks anyway ![]()
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#4 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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Get wings 3d(free & eay to understand interface)--digest the manual & tutorials thouroghly--then read through The ship modeling thread (and related threads) here--lots of hints and tips there---but once you get the modeling worked out---UV-mapping, texturing, and importing correctly is a whole nother animal (at least for us noobs to 3d modeling)
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#5 |
Ace of the Deep
![]() Join Date: Sep 2006
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Damn! I always wanted to try out 3D modeling and I might even give it a try!
Then I'll import the flying cube from Hell into SH3 with 666 torpedo tube, 666 flack guns, 666 deck guns, and the max air speed of 666 kt! What do ya think? :p |
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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@ Res
Are we talking Borg cube, that would be interesting. WO - "Captain, Cube spotted, bearing 120 long range" then piped through ships intercom...... "we are the Borg, you will be assimilated, your individuality will be added to our own....." Captain - "Oh bugger U-Flack's not going help us now. Quick leave Bernard in an lifeboat and prepare to scuttle the ship" The Borg assimilate Bernard and promptly crash........:rotfl: (Resistance is futile - esp from Bernard)
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#7 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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![]() I can give you a 'quick tutorial' but it wont make any sense for you unless you have grasped the basics, such as: 1) familiarity with the max interface and tools 2) a basic understanding of poly modelling and working in sub-object mode with an editable mesh 3) using uwv unwrap. 4) decent photoshop or paintshop pro skills. If you have all of the above then i can help yout But if not I would have to write an entire book for you. 3d apps such as max and maya are not the type of programs that you can just dive in to and get instant results, it takes time to learn. I been banging away at max since June, and Ive still got a long, long way to go. And why isnt the above plane in an SH3 mod yet? - because modeling for me is the easy bit, messing about with dat.files, obj.files and pack 3d, and all the rest is the really hard / tedious part! ![]() |
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#8 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Thanks a lot for all the replies guys. I really appreciate it. I will get one of the free programs and start going through the tutorials. If (actually 'when' to be honest) I have any specific problems I'll post again.
Thanks again ![]()
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#9 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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I have always been admirative for all modders, be it 3D or else... When I have taken off from my day the time I need to earn some money for living, a couple quick meals and the time I spend driving subs or flying various airplanes, plus the time I spend on a couple of forums, I barely have the time left for sleeping a few hours...
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