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#1 |
Weps
![]() Join Date: Nov 2005
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S!
In vanilla sim, diesel engine and electric motor compartments had space for 8 crewmembers. NYGM has decreased the number down to 5. I would like to change it back, without any other changes. Reason for this is that I would like to simulate more authentic number of men in those compartments. For example: U-564 (type VII) had 21 men working as a "technische personal", from which 15-16 worked directly with electric motors and diesel engines. Maybe someone could give few pointers? K
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#2 |
Eternal Patrol
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Okay, you've got 15 engine and motor men, divided into three shifts. That leaves each shift with, let's see...five men.
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#3 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
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Very funny Sailor Steve...
Actually I have a book that states the engine room crew worked a six hours on/six hours off shift. I will check and see if it gives a "typical" number of crew on duty.
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#4 |
Weps
![]() Join Date: Nov 2005
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Let's see, U-Boat engine crew shifts were 6 hour rotations
Thanks U-Schultz Edit: In U-564, there was: Port Diesel: (Diesel obermaschinist) + 1 artificer + 2 men Stbd diesel: 1 artificer + 2 men port electric: (electric obermashist) + 1 artificer + 2 men stbd electric: 1 artificer + 2 men that gives you 14 men. IIRC, diesels were run one at a time, to save fuel and prevent engines to worn out. And when one engine was off, crew cleaned exhaust valves etc. So, if only one engine was running when cruising, then those 5 slots could be enough? Hard to tell and that's I would like to find out. No need to be impudent.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." Last edited by Krupp; 11-15-06 at 06:32 PM. |
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#5 |
Eternal Patrol
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Cool. I don't use NYGM, and have no real thoughts on crew numbers one way or the other. I really was just being funny...sort of...kinda...maybe
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#7 |
Watch
![]() Join Date: Nov 2006
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is this why my damage control group looks like this 0000XXX where X is a blue crewmen with a X on him, can this be modded out b/c its annoying when i have to move the other crew members manually im using NYGM mod.
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