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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
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A lot of people gave very good arguments against having a game where you play a Japanese skipper. However, that is precisely why I would find it interesting: you'd be up against immense odds both numerically and technologically.
If anything, I look forward to future single-player mods as the Japanese, as their I-boats did sink a few big warships in 1942. |
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#2 |
Stowaway
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The Japanese subs weren't so bad in technological terms, but their orders didn't allow them to show their capabilities.
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#3 |
Let's Sink Sumptin' !
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Get one of the Japanese subs with the 'Glen' recon plane and watertight hanger. If the subsimming gets dull it can become a flight sim.
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__________________
![]() ![]() --Mobilis in Mobili-- |
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#4 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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Ultimately, it would be impossible for the developers to make everyone happy with everything. The most that they can hope for is to make as many people as possible happy with something. I am certain that they will do this.
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#5 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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One thing IS indisputable - the Japanese had the best torpedo by a mile (actually, by several....
![]() Love to be able to toss a few 'long-lance' torps at targets...those things were wicked. |
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#6 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
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Yeah, they had a range of something like 40,000 yards
![]() Imagine plotting a firing solution against a convoy 20-30 kms from your position! Would be hard to hit them, but you certainly wouldn't have to worry about escorts. |
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