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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I know I mentioned the possibility of an SH3Cmdr R2.7 a while ago, but I've been caught up with other projects so it has taken a bit of a back seat.
However, the constant problems caused by players forgetting to roll back SH3Cmdr has prompted me into action to do another release. So far, SH3Cmdr R2.7 includes two major changes: 1. The creation of a very small, self-unloading Terminate and Stay Resident programme (for wont of a better description) which will handle the interaction between SH3Cmdr and SH3. This 18kb TSR will load just prior to SH3 and will sit idly by waiting for SH3 to exit (there's no impact on game performance btw). Once the player has exited SH3 the TSR will automatically display a reminder to rollback SH3Cmdr and will give the player the option of re-loading SH3Cmdr for this purpose. The player can comply or they can close or even ignore this message (perhaps until "later"). 2. An overhaul of the crew fatigue model function. Currently, you are limited to setting only CREW_x or FATIGUE_COEF settings in "Crew fatigue models.cfg". With R2.7, you'll be able to include any valid Basic.cfg values that relate to your fatigue model. There will be another major change relating to running SH3Cmdr with multiple SH3 installations, but more on that later. There's also a number of minor changes, including the removal of the simulated fuel resupply mod, which is pretty much obsolete now considering the popularity of the Milk Cow mod. I will include other minor changes as I go and post them here. |
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#2 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
Uploads: 0
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Awesome JScones. Good to see another great Aussie hard at work
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Anything to increase the longevity of this excellent program is a must in my book.
The additional 'extra' program for auto-rollback is a winner. How many threads have you seen with "did you roll back Sh3 Commander"?
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#4 |
Ocean Warrior
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Excellent, JScones!!
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#5 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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To keep this TSR to the barest of sizes (now a mere 17kb), it will not undertake any rolling back itself - as soon as SH3 has exited, the TSR will pop up and provide you with the option of re-loading SH3Cmdr where you can press the Rollback SH3 button yourself (and do anything else you want). I actually like this, because I have always reloaded SH3Cmdr after exiting SH3 simply so I can generate an updated Personnel File. Now, all I need do is click the "Yes" button on the displayed reminder message, and the correct copy of SH3Cmdr is reloaded for me. Of course, I can click "No" if I intend reloading SH3 without making any changes in between. Yes, there are ways that I could do an auto-rollback, but I think they are overkill. Plus, for general players that don't tinker with files in between patrols, the need to rollback is unnecessary. If only SH3 didn't load all the key cfg files at startup - then we could have had some fun using the TSR to randomise settings while the player was at sea. Alas, not to be (otherwise the TSR would have been built about a year ago - I assure you!)... |
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#6 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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![]() ![]() "I've raised your comments with BBW - when he gets back on-line we'll get all the latest stuff added to the file." I was wondering where he went--I now have a picture of him "bob cratchet(sp) style" sitting next to an oil lamp with a long list of paper (w/computer nearby of course) ![]()
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... Last edited by U-snafu; 11-04-06 at 03:58 AM. |
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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BTW, I was looking through your list of names and I have the names of some more generic merchants for you to add to the list. Some of these were lost through natural causes during WWII (such as grounding), and some survived the war. Also, many of these will one day be ships of classes I haven't released yet.
[GenericMerchantsAndTankers] Meigle Kyle Lintrose Amberton Empire Activity Neptune Nereus Proteus Empire Mallard Nordhavat Delisle Langleecraig These are only a few I can think of right now - I know there are places to find many others. EDIT - Also, more Whale Factory Ships: Suderoy Jan Wellem Frango Kosmos Pelagos Solglimt Last edited by AG124; 11-04-06 at 06:14 PM. |
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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SH3 Commander only gets better and better with each release. Go for it.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#9 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Aussie up boys
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#10 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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That's fantastic news. Thank you very much. Do we have an ETA or it's still early days????
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#11 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#12 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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I can't wait. GWX and a new SH3 Commander. Brilliant. Gents this is the golden age of SH3.
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#13 |
Ace of the deep .
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Thanks Scones.
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#14 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Check this out.
http://www.subsim.com/radioroom/showthread.php?t=87145 So funny in the context of this thread. Last release my bilge tank.:rotfl: |
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#15 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
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