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Old 10-31-06, 04:37 PM   #1
Wulfmann
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Default Why I am not that anxious for GWX!!!!

Until a few weeks ago when I stated refinishing Kar98Ks and 24/47s I had run a SH3 patrol every night since May 2005. In most of that time I frustratingly tweaked and tested all for that day when I had nothing more that could be done to make SH3 as realistic as possible. A couple months ago I finally accomplished my goal which means I am in hell every time I leave port in 1943 on.
With a GW install and NYGM sensors both tweaked to be harder, my own RND and SCR mis files and many new ships I finally have this like reading like an account from various U-Boat books. A big help to me was having the Seawolves Med ships. They add a Hunt as a DE (along with GW adding a US DE as a Brit) and the extra sloops (frigates) I could make the escorts of convoys much more realistic and that really mattered to me because the predictability was gone with the added variation that allowed me to eliminate all DDs except a few named ones from 42 one (that was real)

When I approach a convoy now I better be submerged long before they see me, silent and at one knot or dead to have any chance of getting in a convoy. With a minimum of 12 or as many as 20 escorts that is slim. I have counted 7 escorts across the horizon with no sign of a merchant’s smoke. No escort is less than 3 crew rated.
As hard as this is; one quickly adapts (or dies fast!). No reloading, no off silent at all that is history. God help me if I get damaged at all because repairs draw escorts like a magnet.
I have adjusted and succeeded. This 1943 career I had made it to D-Day and went on patrol. I was damaged by Elcos patrolling right outside of St Nazaire before I could dive(I need to start diving in the pen and then leave).
I found 2 stragglers for 9,800tons. By the beginning of July I had evaded 2 DDs and finally found a juicy convoy. I got lucky and snuck in. I took out the fat T3 and a troopship and fired one my twoT5s at a DD but though it hit something I knew not what. T5s cost me 500 renown and I get one free in 44 so had to buy the second as back up.
For the next 6 real hours I was on nerve’s edge as 4 escorts took their turn attacking me. I have learned all the tricks of using my hydro and listened carefully cranking up the electrics to get away from certain death time and again. An hour in I made a mistake or was just plain out smarted as I caught a good group of Wasser bombs. Flooding in 3 (orange) compartments both peris destroyed I went to flank and zig zagged as my repair boys worked their magic but I really thought I was a goner. Repairs completed I went back to cat and mouse. By 2 hours of this 2 escorts had left and I could hear the 2 distinct sounds of different motors. One was a corvette (or a sloop?) and the other a DE, Hunt type as there were many in the convoy.
This helped me keep track of who was where and all.
Time and again they tried to sneak a surge attack and time and again I read the plan and evaded. I would play for about an hour and save it so I would not get frustrated or over confident so this lasted 5 days in a row. After 6 hours they kept looking but their sweep was further and further astern. I think they ran out of DCs as well.
Once clear I surfaced (no peris) and retraced to see if that T5 had disabled anything and found a C2 down by the stern and on fire. I had to attack on the surface but put in a fish so sank my third big ship in this convoy.
But, the convoy was so vast seven ships deep and horizon to horizon so what was getting through was certainly dooming Germany
It was mid July and 36K was a patrol to be proud of as I was certainly hunted far more than I hunted. I had to evade more DDs on the way home and was almost sunk again by ships and aircraft but finally made it home in a patrol that was nothing but constant nervous strain.
I have now been ordered to leave France and head for Norway. Perhaps I will survive this war and immigrate to America when all is said and done.
Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course.

Wulfmann
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Old 10-31-06, 04:42 PM   #2
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It is all what you are into I guess. If you like what you created, why change? Sail on !
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Old 10-31-06, 04:46 PM   #3
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If you find a level that your happy with stick to it
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Old 10-31-06, 05:12 PM   #4
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I believe that this is playing it slighty over the edge. Too much realism is just, well...too much! I commend you for the will you have too even consider playing at such level, but I consider that a tad too much.

But again, I salute you
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Old 10-31-06, 04:45 PM   #5
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Ah Wulfmann

The Hunt was designated as an Escort Destroyer - not a destroyer escort

http://www.battleships-cruisers.co.uk/hunt_class.htm

Royal naval Hunt Class escort destroyers

http://uboat.net/allies/warships/typ...cort+destroyer

All Escort destroyers classes (in service with the Royal Navy) Hunt (Type I) (20) Hunt (Type II) (36) Hunt (Type III) (26) Hunt (Type IV) (2)

So they were never DE

If anything they should be an ED

A Destroyer Escort (DE) is classification for a small, comparatively slower warship designed to be used to escort convoys of merchant marine ships, primarily of the United States Navy in WWII. It is usually employed primarily for anti-submarine warfare, but also some protection against aircraft and smaller attack vessels in this application. The US built roughly 457 Destroyer escorts spread out over 8 classes. The Royal Navy's equivalent warship was known as the Frigate, although somewhat confusingly they referred to the Hunt class and similar ships as "escort destroyers".
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Old 10-31-06, 05:28 PM   #6
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Quote:
Originally Posted by bigboywooly
If anything they should be an ED
I agree with your summation except for that one sentence. 'DE', 'DD', 'BB' etcetera were specifically American classifications. No other navy used anything like them. Therefore, if a Hunt is going to have any kind of letter designation, what's wrong with 'DE'? A lot of people today bristle at battlecruisers being called 'CB', claiming it should be 'BC'; but the Americans were the only ones to do that, so...?
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Old 10-31-06, 05:46 PM   #7
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Quote:
Originally Posted by Wulfmann
I frustratingly tweaked and tested all for that day when I had nothing more that could be done to make SH3 as realistic as possible. A couple months ago I finally accomplished my goal...

.........big snip to cut to the chase............

Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course.

Wulfmann
I can understand the constant tweaking and testing. Ive done the same to my own game for a year now.

But you make some very large assumption's:

- You seem to assume GWX will have crappy AI sensors and be a walk in the park like stock.
- You seem to assume all GW (anything) is, is just a graphics mod.
- you seem to assume that you have to use GWX.


I can tell you this.

-The sensors are NOTHING like they are in GW11a. I know this for a fact.

-GWX team structured by compartments. Theres a small crew of people working on all facets of the game. I know this because i was on the campaign team for awhile. My point is, its not just graphics, but yes, there is an art department.

- You dont have to use GWX. I dont use GW11a, or any version of NYGM. I have one highly modified version of UC vanillia with bits of both in it. Just cause a new mod is released doesnt mean you have to abandon all your work. That said, when GWX is released, i will probably do just that, because im that confident with GWX.
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Old 10-31-06, 05:50 PM   #8
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Wulfmann
I frustratingly tweaked and tested all for that day when I had nothing more that could be done to make SH3 as realistic as possible. A couple months ago I finally accomplished my goal...

.........big snip to cut to the chase............

Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course.

Wulfmann
I can understand the constant tweaking and testing. Ive done the same to my own game for a year now.

But you make some very large assumption's:

- You seem to assume GWX will have crappy AI sensors and be a walk in the park like stock.
- You seem to assume all GW (anything) is, is just a graphics mod.
- you seem to assume that you have to use GWX.


I can tell you this.

-The sensors are NOTHING like they are in GW11a. I know this for a fact.

-GWX team structured by compartments. Theres a small crew of people working on all facets of the game. I know this because i was on the campaign team for awhile. My point is, its not just graphics, but yes, there is an art department.

- You dont have to use GWX. I dont use GW11a, or any version of NYGM. I have one highly modified version of UC vanillia with bits of both in it. Just cause a new mod is released doesnt mean you have to abandon all your work. That said, when GWX is released, i will probably do just that, because im that confident with GWX.
Thank you Ducimus. You took the words right out of my mouth and saved me some typing.

Did we expect anything different from Wulfmann though? I think not.:rotfl: :rotfl: :rotfl:
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Old 10-31-06, 06:30 PM   #9
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Wulfmann, I have to respect the way you apparantly master the game. But what is the point with this thread?

Are we all goint to start threads when we dont like a mod thats not even released?

If so, I will never use the next fubar IXC skin, since my psychic told me it is blue metallic with green racing strips.

People are strange, Jim Morrison once said. :hmm:
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Old 10-31-06, 07:09 PM   #10
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Well I agrie with the statment "find what you like and stick with it".

But however I say you should at least give GWX a look-see to see if you want to pass or not(readme)
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Old 10-31-06, 07:32 PM   #11
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I have to agree with Stabiz&Ducimes



Dont flame a mod of before its out. really this thread is pointless.
I,m happy wath the GW dev team have brought me with GW and defintly they will keep surprising me with the GWX.

*Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course.*

Now really this competition...what do you want to proof? if you only going to do this so you can make threads about ''What is bad modified in GWX'' please keep those comments for urself dont share.

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Old 11-01-06, 11:54 AM   #12
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Am I the only one here not upset by his thread?

Wulf is proud of his project and tells us about it. Nothing's more natural if you've made a mod' you consider good. Maybe his angle was a bit out-of-line, but his post itself wasn't, in my opinion.
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Old 11-01-06, 11:55 AM   #13
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No, I'm not upset. I like hearing other peoples' opinions and ideas.
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Old 11-01-06, 12:10 PM   #14
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Quote:
Originally Posted by Safe-Keeper
Am I the only one here not upset by his thread?

Wulf is proud of his project and tells us about it. Nothing's more natural if you've made a mod' you consider good. Maybe his angle was a bit out-of-line, but his post itself wasn't, in my opinion.
OK, so you say it's nothing more than telling us about his project. Well then he should have started a thread or responded to a current thread telling us of his accomplishments instead of complaining about someone elses future project which has no effect on what he's done whatsoever.
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Old 11-01-06, 04:06 PM   #15
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Quote:
Originally Posted by fredbass
Quote:
Originally Posted by Safe-Keeper
Am I the only one here not upset by his thread?

Wulf is proud of his project and tells us about it. Nothing's more natural if you've made a mod' you consider good. Maybe his angle was a bit out-of-line, but his post itself wasn't, in my opinion.
OK, so you say it's nothing more than telling us about his project. Well then he should have started a thread or responded to a current thread telling us of his accomplishments instead of complaining about someone elses future project which has no effect on what he's done whatsoever.
That was my point as well. It really came across as a dig on the GW team. Differing opinions are great, but tactifully expressing them is even better.
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