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#1 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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Airport Mod (work in progress)
![]() I wanted to make a small mod where I could take one of the sh3 aircraft and be able to script it with placing it on the ground as a parked airplane (sort of like Cb's Float plane ). I used the stuka because it already has wheels on it so it would mesh alright with the ground. I tried the method I used for the subpen AA guns. I copied it to the land folder, typed it as "400" and set it's min and max speed as 0.000 in the CFG file. It showed as available in the editor land roster and it automaticly set at the land height where I scripted it. My results in Game: ![]() :rotfl: Tried a somewhat different approach--I copied the Stuka data air folder "ADB_JU87Stuka" related roster cfg file and TNormal & TLowres files----renamed all the required files to "LDB_JU87Stuka" placed it back into the air folder,Changed type to "305-helecopter" and changed it's min/max speed to 0.000. It showed as available in the editor as a helicopter along with it's stock Dive bomber type. I scripted it in and placed it at 4.5 meters (above the land hieght of 4 meters)so it would "hover" just above the ground and not get destroyed from the ground contact. My results in game:--nothing,nada, did not show. ![]() Then I found the threads on cloning and pack3d. I figure if i can clone the stuka properly, I could tweak the clone's files to get rid of it's damage properties so I can place it as a ground unit and not affect the default "air stuka" in game. I downloaded all 5 versions of pack3d, timetraveler's tweaker progs, and wings 3d. Gonna be a little bit getting accustomed to the progs but answers to a couple of questions could help me out. 1.) what version of pack 3d is the best to use? 2.) if and after I get it to work--is there a way to make a terrain feature like a airstrip(even possibly just a dirt strip using the terrain repacker)? 3.) Is this idea even possible or am I wishful thinking and way off base? 4.) Has this "parked aircraft" already been done? If so I can stop this insane compulsion to try this even though you will only be able to see it briefly in game as you sail by the coast or port.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... Last edited by U-snafu; 11-09-06 at 11:21 PM. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Try V2 of pack3d
Also try just deleting the Zon file from the aircrafts folder as well Like the Ideas though Did you have a look at the make up of CB aircraft ? May give you a few folder ideas |
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#3 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thks for the Zon file idea, Going to try that with my fist method----still think I'm gonna have to clone so I can get rid of the moving Propeller and engine noise--or does the Zon file cover that along with the damage?
If I remember correctly-I think Cb's plane was a cloned pt boat and reskinned and changed in pack3d-although not sure. That could be a possible route by cloning and reskinning a land unit if that can be done.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yeah just D\L CBs mod
Its a good idea but a bit unusable these days with generic type=0 patrol boats Be a bit odd to see a stationary airplane in the middle of the sea :rotfl: Maybe the best thing would be to redesignate it as a land unit\rename the bits you need then clone Try it that way |
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#5 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Gonna try --thks for the idea--more back later
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#6 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Little thick headed on the cloning:
Copied and renamed "ADB_JU87Stuka" to "ADB_LandJU87Stuka" in the air folder along w/all It's subfolders. Changed it's CFG file from "DBJU87Stuka" to "DBLandJU87Stuka" and copied and remaned the same for the roster CFG file. Then added line "DBLandJU87Stuka=JU87 Stuka Dive Bomber" to Air english names. opened V2 pack3D and hit "get dat" from sh3/data/air/ADB_LandJU87Stuka/Dat file---when it appeared in pack 3d--hit clone. bottom line on lower left corner of pack3d window-stated "cloning ADB_LandJU87Stuka.cam"--and that was it, window stayed that way. Does that mean it's cloned and ready to go??? Do I need to do the same for the Zon, DSD, and Sim file from the ADB_LandJU87Stuka folder??? DO I need to rename, open, and clone the dat files from the "JU87Stuka" dat files in the data/Textures folder(TLowres and TNormal) also???
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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