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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Hi All and developers,
Great excitement expecting the evolution ans release of the new SHIV,wi ll see by next year..... Now,following this project and counting that submarine simulators look to have quite a lot aceptation,what about to start working on a brand new SH5? A sub sim starting on the nuclear age,with the first nuclear powered submarines developed on the 60s.Of course,here we would not have big convoys to attack,but being alert and listening for surface units and other subs.For that,I would bet for the implementation of lets say 2 or 3 very detailed 3D subs from USN and another 2 or 3 from Soviet Navy,in order to be able to engage and underwater hunt on multiplayer sessions mainly. Also,we could add to this sim the capability of early ballistic missile submarines,giving way to the player common sense,controlling such underwater power. What you think about guys?? Best regards. |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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You should be asking for Dangerous waters 2 not Silent Hunter V me thinks. :hmm:
Silent hunter has always been about WW2 subs... changing that might just incite riots outside Ubisofts offices. ![]() I garrentee you that some one will reply to this thread saying that SHV should be WW1 Uboats, another will say it should be British Subs, someone else will agree with you about a cold war sim and another will want it to be WW2 Uboats all over again.... in reality who knows if we will even get an SHV? Last edited by JU_88; 10-25-06 at 11:33 AM. |
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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I think SHV should be an accurate simulation of the American Civil War Iron Clads.
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#4 | |
Grey Wolf
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#5 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Gentlemen, my opinion about the future of SH is that needs to grew forward till cover our days if possible. Dont worry if we have other sims covering it,be sure that no other simulators at the moment can reach the graphics level developed by Ubi team.
So,I bet again for an early cold war period sub sim,followed or expandet with new platforms as the time goes by. Thanks. |
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#6 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Sales of SH4 would have to be impressive in order for Ubisoft to even consider SH5. If Ubisoft were to go for a modern day subsim, I don't think it would be part of the Silent Hunter series.
Personally, I think SH4 may well be the last WW2 subsim developed for quite some time. |
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#7 | |
Frogman
![]() Join Date: Jan 2005
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That would be cool. but what about a WWI sim?
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#8 |
Torpedoman
![]() Join Date: Mar 2005
Posts: 111
Downloads: 5
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Personally i'd like British and Italian subs in the Med or added to eh SH3 engine somehow. Though a remake of the U-boat war with Wolfpacks and an option for technologies to be developed at different times might not be bad. WW1, cool. Um a cold war campaign with leading up to the first nuclear subs might be neat but not a big seller I think. Them this is a niche market anyway. Basically, I'll settle for what i can get. Even if the team takes some time off but comes back with an improved U-boat war that would be cool. I'm mostly a WW2 kinda guy and don't know that the work on the SH series really would be of any help in later cold war stuff. Completely different game in many ways.
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#9 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Personally, I'm not interested in playing a modern subsim in the Silent Hunter series. Anyway, hasn't Sonalysts kind of taken over the modern naval sim market? Dunno.
Oh, and I for one don't think it's too early to start talking about Silent Hunter XV. I hear the campaign in that one isn't going to be dynamic. What are the dev's thinking? And if the AE-365/S coupling to the protein-sheathed wetware implant in your brain's sulci doesn't carry the integrated asymptotic campaign module we've all come to love, then why would we buy this piece of garbage in the first place? Silent Hunter XV has the opportunity to set a new bar in sub sims. I hope they at least get the quantum DNA identifier correct so when I choose Topp as my skipper I will have to make the same decisions he would have made based on his psychological biometrics. Sheesh.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#10 | |
Commodore
![]() Join Date: Aug 2003
Location: Bavaria, Germany
Posts: 629
Downloads: 27
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#11 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Give me two Sonic Oscillators, some extraterrestrial submarines to "dogfight" with underwater, and Triton subs carrying aquanauts with Gauss rifles... And I'm happy
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#12 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
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I think the time frame should be more around the early 80's, with Sturgeon and LA class US subs and Alfa, Victor and Charlie class Soviet subs being modeled. Perhaps SSBN's as well, but I would be happy enough with what I have listed above. Dangerous Waters has done a spectacular job of creating a spot on hard core simulation, but what I and I think a good deal of the subsimming community really craves is a graphically immersive game with an easier to use interface like SH3. For now though, bring on SHIV, and lets go hunting! ![]() |
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#13 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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I always thought of Silent Hunter as a moniker for a nuke subsim. When I first heard of Silent Hunter way back when, I think I was playing 688(i) Hunter/Killer at the time. I thought Silent Hunter would be a nuke sim. When I found out about it being WWII, I thought, "How is that silent?"
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#14 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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If the Developer does another subsim after SHIV, we should consider ourselves very fortunate. Nomatter what era they decide to get into.
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#15 |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
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Cold War era would be interesting (and a huge change for the Silent Hunter series), but Dangerous Waters has already filled that role. Modern nuclear submarines spend very little time on the surface (in transit to and from base), and very little time at periscope depth. 98% of the time they are deep where they are in their element. Now if you exclude (for realism sake) external views there really isn’t anything to look at besides sonar consoles, which aren’t going to look any better running the latest greatest CPU and GPU combo than they do in DW.
Pre-nuclear age submarines are where you are going to get the best benefit when it comes to graphics. This is because subs before nuclear power were nothing more than boats that could submerge to hide or attack. They also relied on optical means for targeting. Besides, let's at least let SH4 hit the shelves and go thru it's period of time for patches before moving on to the next title. For all anybody knows, SH4 could sell poorly and it could be the last title we see under the Silent Hunter name. Last edited by Nightmare; 10-26-06 at 11:03 AM. |
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