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04-27-07, 12:17 AM | #1 |
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No Ship Contacts In Aleutians
I've been working on a mission that takes place in the Aleutians and have not seen one Japanese ship generated by the game engine. Are there any limitations as to where the game engine generates the ships in SHIV? Almost everywhere else when I slap a submarine in the water and go into the game to see how it works, I'll see ships contacts being generated on the map. Not so, around Attu and Kiska Islands. Sofar the only ships I've seen are the ones I manually place in the mission I'm creating. Anyone got any info on something like this?
cdrsubron7
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
04-27-07, 02:00 AM | #2 |
Pacific Aces Dev Team
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You can easily see all the ship traffic areas when you open campaign files in the mission editor. That's where from the game generates ships.
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04-27-07, 08:59 AM | #3 | |
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Quote:
cdrsubron7 :hmm:
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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04-27-07, 09:26 AM | #4 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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They grouped ships by year, and by the type of group. 1-2 merchant traffic, convoys, TFs, sub hunter groups, etc.
So for the year (half year in the 42a vs 42b type cases) you open they type you wanyt (these need to be opened as RANDOM layers, BTW) and look at what's inside. You can right click to add a new random group, at which point you'll get a menue to populat the group with ships along with % chance for each ship to happen, etc. Make waypoints to Attu or wherever, and there you go. tater |
04-27-07, 07:21 PM | #5 | |
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Quote:
Thanks tater for your help. You make it sound so easy, but I've only been playing around the ME for about a week and a half. I haven't fully got the ME totally understood yet. I'm understanding pretty much everthing you mentioned, but the random layer. What are they, so forth and so on? cdrsubron7 :hmm:
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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04-27-07, 11:39 PM | #6 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Most of the files in the campaign layers (Data/Campaigns/Campaign) are "random layers." That means you should launch the editor and "Open Rnd Layer" then select one. They are the guys with names like:
41a_Jap_Convoys.mis 41a_Jap_SubHunters.mis The missions with "BattleofXXXX" are "scripted" layers. Anyway, if you open them up and save them the wrong way, wierd things happen. I saved Campaign_LOC.mis the wrong way and made it disappear, lol. If you are unsure, do what I did, make a copy of the entire Campaign folder someplace safe . Anyway, you can right click on the random groups (yellow with a ? on them) and select group properties for stuff liek speed, chance of occurence, etc. Alternately, you can select "Define Group Contents" which will give you the ability to edit what kinds of ships are in that group, their skill level, cargo type, etc. If you right click in the middle of no place, you can add a new random group. To add traffic someplace that's what you'd do. |
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