SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
07-30-05, 04:55 PM | #1 |
Watch
Join Date: Jul 2005
Posts: 16
Downloads: 0
Uploads: 0
|
nuclear weapons
I need nuclear weapons. are there any add-ons for that?
|
07-31-05, 02:47 AM | #2 |
Watch
Join Date: Jul 2005
Posts: 26
Downloads: 9
Uploads: 0
|
Such as?
|
07-31-05, 06:30 AM | #3 |
Captain
Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
|
My 'crimson tide' campaign, commanding a SSBN, if I ever get around to finishing it (currently 4 missions done).
|
08-11-05, 12:34 PM | #4 |
Lucky Jack
|
You want nukes? Go across to North Korea, there's bound to be someone who, for the right price, can make you a deal.
Failing that, the campaign mentioned above |
08-19-05, 08:52 AM | #5 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
|
Need nukes
I look forward to your work being released. I don't know where you can find nukes, I guess you could try that oufit that was working on an FBM sim a couple of years back, I don't remember the name, think they were in Canda.
If you put in nukes, and both sides have them, would AI decide to use them if it reached that point? In multiplay, I assume there would be a choice, but it would seem single play the computer would launch-game over. Ron Banks MMCM(SS), USN(Ret) |
|
|