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06-03-09, 06:13 PM | #1 |
Helmsman
Join Date: Mar 2007
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flag illumination problem
I'm having trouble recognising ship nationalities at night due to the poorly illuminated flag on the staff. the lights arent aimed right toward the flag
and it renders the flag black. anyone here think the problem may be in coordinating the spotlight beams better to illuminate the flag better? and does anyone here know what file would contain the information for the x,y,z coordinates? thanks
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06-03-09, 10:25 PM | #2 |
Ocean Warrior
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I don´t know your anwser but i agree that in SH3 the visualisation of the flags at night is very difficult due computer limitations, in real life you probably had more colors and better definition, or at least others ways to know the nationality of the ship (intercepting radio conversations as an exmaple) and probably some unique caracteristics of the ships that the Kaleuns must knew at that time. All these are absent in SH3, so, I agree that the flags must have a better way (better illumination?) to be spotted.
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06-04-09, 07:21 AM | #3 |
Ocean Warrior
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The cheat is to hit the "." key and ID the flag.
Actually, what you need to do is attack the dark ships and leave the ones that are lit alone, as they are neutral. If a neutral ship is traveling in an enemy convoy, it is fair game.
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06-04-09, 11:10 AM | #4 | |
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06-04-09, 03:41 PM | #5 |
Ocean Warrior
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True
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06-04-09, 03:55 PM | #6 |
Chief of the Boat
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Sounds good to me....hence the lit and unlit models
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06-04-09, 04:22 PM | #7 |
Ocean Warrior
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Yes, it's obviously easy to know when a ship is neutral or not just noticing that spot light on the flag (anyway it have some exceptions during the campaign game)...but is really difficult (if not frequently impossible) to correctly identify a ship flag during night in SH3. Would be great if we had also anothers ways to identify the ships as in RL interception radio chats, unique details of the ships, etc. But i guess that this is beyond the game engine capacity.
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06-05-09, 12:08 AM | #8 | |
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06-05-09, 02:29 AM | #9 |
Grey Wolf
Join Date: Jul 2006
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Moin,
I can think of a way to enlighten the flags just a little. You´d have to alter the 'self illumination' byte of each texture in the flag.dat / flagS.dat. Raise the value a tiny bit and the flags will get brighter. But be careful, if you increase it to much, the flags will "glow". A tiny bit will probably do and the flags may look as if lit by the moon or dim light reflected by the water. Don´t worry about side effects during daytime. You will not recognize the 'glow' by day. Use the hex editor and it will be the 31th byte of the node (type 02/00), 11th byte after the node´s ID. Use S3D and search for the material properties. The value you have to alter is called 'Emission' or 'Emissive', IIRC No matter which method you use, you will have to do this for every single texture file in the flag.dat / flagS.dat. IIRC there are quite a lot, more than 50 per file for sure. Regards, DD
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06-05-09, 05:08 AM | #10 | |
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