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01-14-10, 04:53 PM | #1 |
Watch
Join Date: Dec 2009
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op monson identifying friend or foe, help
hey,
while playing this fab mod im now wondering how do i decide if a ship is friend or foe?? i remember in sh3 gwx i had a pull down chart with different countries flags and if they were allied or axis at various times in the war. i would base my attack decision on that chart. well im crawling about in the english channel in 1940 and due to my history not being that good im wondering if i need to know this info and how do i get it? ive looked through the `op monsun` readmes and it states ill have to decide who my enemies are, but im wondering how?? how do you guys do it, or am i missing somthing? one other thing, whats the score with those ships called `xb nb nb x wr hf` and there are lots of pictures that look almost identical. im guessing thats for realism making the id more difficult?? so is it just take your best guess?? no mention of these in the readmes either as far as i can see (its giving me eye strain tryin to make a id ) cheers chaps for advice, any good links for op monsun info? |
01-14-10, 11:30 PM | #2 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
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Quote:
http://www.filefront.com/11732282/Cs...sOfGermany.zip
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NYGM STEEL COFFIN V6.3 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
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01-15-10, 01:08 AM | #3 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
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This is what I do:
Identify the country (flag) of the ship, ie. Netherlands Go to the plotting map and find a city within that country like Amsterdam. If the city is in black it is neutrul, red is enemy, blue is friendly Now if I have a brain fart like i did last night and couldn't remeber if the Amsterdam is in the Netherlands or not I use the next best thing.... GOOGLE MAPS!, Find the country on google maps find a marked city thats on the SH4 plotting maps and look at the color. Its complicated but its the best way I have found
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01-15-10, 11:04 AM | #4 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
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I agree with Dieselglock. I use the 'Enemies of Germany' mod without problems (as far as I know!)
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01-16-10, 09:09 AM | #5 | |
Watch Officer
Join Date: Apr 2005
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Quote:
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01-16-10, 09:16 AM | #6 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
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press F1 during game and it's there together with a lot of other info
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01-16-10, 01:21 PM | #7 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
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Well how smart is that?! Never thought to look there that someone may have modded it that way, makes sense, too. See? I told you it was a dumb question. Thanks!
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01-17-10, 11:38 AM | #8 |
Watch
Join Date: Oct 2009
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Freind or Foe
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01-17-10, 12:17 PM | #9 |
Eternal Patrol
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The problem is that real life is not reflected properly in the game. Neutrals were indeed considered off limits, but when mistakes were made they were treated fairly lightly. This even includes the several times when a u-boat sank a German or Italian ship that was travelling outside of its designated areas. The other problem was that neutrals sometimes travelled in Allied convoys. When this happened they were considered fair game.
You can adjust the settings in Data/Cfg/Basic. I reset neutrals for 0, so I don't get punished for sinking them but neither do I get rewarded, thus rendering them a waste of good ammunition. I also have my friendly ships set for -1 rather than -10, for similar reasons.
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“Never do anything you can't take back.” —Rocky Russo |
01-15-10, 11:14 AM | #10 |
Watch
Join Date: Dec 2009
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cheers guys ill try that mod.
howerver i did notice that plymoth and exmouth are showing as black from a distance (on the map) and if i zoom in to them they turn blue, (feb 1940) not red like the rest of the uk which sorta confused me, i dont remember germany taking over the sw coast seeing that made me think enemies of germany couldnt be checked by that method, guess im wrong again @wolfing, id be permanently alt-tabed as my brain has a gas problem, to much cabbage! any tips on what to look for to id those ships with `xb hf ab c` type names, i pause the game for an hour last night and gave up i decideded it was 10 of them , got super close so wrong info would not destroy my firing solution. also if i id ship as a `hf ab c` and sink it but it was really a `hf ab df ae b` does the correct name appear in ships sunk list or the one i picked?? never noticed as names are so similar. its still fab Last edited by alphlvr; 01-15-10 at 11:26 AM. |
01-15-10, 11:46 AM | #11 |
Watch
Join Date: Oct 2009
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Sinking neutral ships
Hi guys!
In OM, what is the penalty for sinking a neutral ship, if any? Cheers AMBARATA |
01-15-10, 02:18 PM | #12 |
Navy Dude
Join Date: Sep 2001
Location: Austrian landlubber
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There's no penalty I know, never got any.
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
01-15-10, 07:01 PM | #13 |
Sailor man
Join Date: Apr 2008
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Uhh, I was playing Op Monsun the other day and sunk a neutral ship in 1941 in the Western Approaches to England, it was actually the 5th ship I made go keel up in a convoy I was attacking.
Sadly, when I got back to port the text stuff said I had horribly embarassed Germany and the Kriegsmarine, that I'd also been stripped of my command, and that the secret police took me away in the night never to be heard from again. That was my experience, but the boat was a tanker @ over 10k tons, so that might of had something to do with it.
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