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03-18-09, 03:17 PM | #1 |
Chief of the Boat
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GWX3.0 Q Ship mod
Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:
http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship Is there any mileage in replicating the mod for GWX3.0? GWX3.0 version: http://files.filefront.com/Q+Ship+mo.../fileinfo.html
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) Last edited by Jimbuna; 03-19-09 at 01:54 PM. |
03-19-09, 03:09 AM | #2 |
Stowaway
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Are the deck guns still invisible on Q-ships ?
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03-19-09, 03:40 AM | #3 |
Lieutenant
Join Date: Apr 2005
Location: Scotland
Posts: 267
Downloads: 20
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I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one
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03-19-09, 07:29 AM | #4 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Jim,
I have used it also with 3.0, and so far without problems. I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked.
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Irish1958 |
03-19-09, 10:38 AM | #5 |
Eternal Patrol
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I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave one that I am I dove and buggered out of range. I was not in position for a torpedo attack so I had to let her go.
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RIP Laufen zum Ziel |
03-19-09, 11:05 AM | #6 |
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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I have yet to meet one yet(thankfully)but the mere thought of the fiendish devils lurking about sure makes my approach to small innocent looking merchants alot more scary
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
03-19-09, 11:12 AM | #7 |
Stowaway
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I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants.
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07-11-14, 04:22 AM | #8 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
Did a serach there for "Q-Ship GWX3.0" and found something relative to GWX but not your mod |
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07-11-14, 08:05 AM | #9 | |
Seasoned Skipper
Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
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Quote:
http://www.mediafire.com/download/5j...+mod+GWX3.0.7z |
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07-11-14, 08:12 AM | #10 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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07-11-14, 09:22 AM | #11 |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
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Von Tonner, Jimbuna!
Thank you very much, sirs! (Now, with the addition of this mod and SH3Commander my carrers will really rock to a new level ) |
07-11-14, 10:06 AM | #12 |
Chief of the Boat
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Hope you live long enough to tell the tale...ship recognition is of paramount importance
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
07-15-14, 07:13 PM | #13 |
Watch
Join Date: Mar 2009
Location: San Jose, California, USA
Posts: 17
Downloads: 827
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No file
Please reconnect the 3.0 version. The link claims file no longer exist.Thanks
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07-16-14, 01:59 AM | #14 | ||
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
Hey Jimbuna, I've a question for ya This is my mod list, included your Q-ship-mod: Quote:
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07-16-14, 06:47 AM | #15 |
Chief of the Boat
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I wasn't aware it was incorporated into someone elses mod but if your enabling via JSGME then it should be fine.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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