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09-08-08, 05:56 AM | #1 |
Seaman
Join Date: May 2008
Posts: 35
Downloads: 3
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[REQ] 3D torpedo-room: Any modder interested in finishing it? [Now with screens]
Hi,
as you may know, Mikhayl posted his great 3D-model of the Type II torpedo room here for download: http://www.subsim.com/radioroom/showthread.php?t=140340 . It is still WIP, but he won't finish it. The model itself appears to be very much advanced, with lots of little details, as you can judge from the screenshots in the download. It's basically only missing the textures and (as far as I can say) some minor modelling-work. Is any 3D-modeler interested in finishing this promising work? It would be very great if someone did it, as this would enhance the simulation very much :-) At first, it would be enough to only add the room, without crewmembers etc. being inside, as that would surely be very tricky to do... I am really looking forward to your replies, as I am sure lots of people would be happy to have such a large, new compartment in their submarine :-) (I would do it myself, but unfortunately, I have not much time for modding anymore, and have no experience in 3D-modeling...) EDIT: Here are two large screenshots, originally posted by Mikhayl... Last edited by John_Doe_16; 09-09-08 at 02:43 PM. |
09-09-08, 09:56 AM | #2 |
Chief
Join Date: Jul 2005
Posts: 316
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are there any screenshots? i think some shots will be a good promotion...
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09-09-08, 12:16 PM | #3 |
Seaman
Join Date: May 2008
Posts: 35
Downloads: 3
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Yes, there are screenshots in the download that was posted earlier by Mikhayl... You can see them if you download it in the link he posted:
http://files.filefront.com/Interior+.../fileinfo.html In the file you can find the 3D-model along with lots of great screenshots... Unfortunately, I don't know how to upload them separately, but please take a look, they are absolutely stunning :-) EDIT: I just posted two screenshot-links in my initial post... Please, take a look :-) Last edited by John_Doe_16; 09-09-08 at 01:07 PM. |
09-09-08, 01:54 PM | #4 |
A-ganger
Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
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I t would be awesome if someone would finish it!
And make one for all other types |
09-10-08, 03:23 AM | #5 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Torpedo-Room
:hmm:
Hallo freunde, im Moment kann ich nicht auf den Filfront Ordner zugreifen, aber so wie ich das verstanden habe gibt es hier das 3D-Modell das nicht Texturiert ist. Ich bin schon zwar mitten in einem anderen Projekt aber das Interesse an den Torpedoraum Ist sehr groß. Falls sich noch kein interessant findet überlege ich, ob ich hier mitarbeite. Vielleicht darf ich hier Daving Duck aufrufen mitzumachen, um die Problematik der Lichter im Torpedoraum zu lösen. Allein deshalb weil ich unheimlich gerne mit diesen Mann zusammenarbeiten würde und wir uns dadurch viel zeit sparen. Ich würde eventuell den Raum noch erweitern weil wir hier die grundlegendsten Elemente sehen und mehr Details einbringen. Hello friends, for the moment cannot access I not the Filfront file, but as I understand we have the 3D-Modell , so we mast that Texturiert am here. I am already in the middle in another project however the interest to the torpedo area Is very large. If still none is interesting considers I whether I cooperate here. Perhaps I may Daving Duck call to go through, in order to solve the problem of the lights in the torpedo area. However because I would co-operate gladly with this man and we through it much time to save. I the area still would possibly extend because we the most fundamental saw here to see and more details bring in. Last edited by Tomi_099; 09-10-08 at 03:34 AM. |
09-10-08, 04:26 PM | #6 |
Navy Seal
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Tomi, I am not an eyecandy man. I value gameplay over fancy graphics any day. But to look through the open forward hatch into a fully detailed and quality torpedo room would be amazing! I would download that instantly!
I believe that the important things are necessary but what captures players' imaginations are the little additions. I remember when Reflections on the Water came out and we all were suddenly captivated by the game that was feeling old already. Suddenly we felt like we were playing a new game. If you finish Mikhayl's engine room, you will have that kind of impact on U-Boats. Tomi, bin ich nicht ein eyecandy Mann. Ich gameplay phantastische übermäßiggraphiken des Wertes irgendein Tag. Aber, durch die geöffnete Vorwärtsluke in einen völlig ausführlichen und Qualitätstorpedoraum zu schauen würde erstaunlich sein! Ich würde den sofort downloaden! Ich glaube, daß die wichtigen Sachen notwendig sind, aber Phantasien welcher Sicherungen Spieler die kleinen Hinzufügung sind. Ich erinnere mich, an als Reflexionen auf dem Wasser herauskamen und alle wir plötzlich durch das Spiel fasziniert wurden, das bereits alt fühlte. Plötzlich glaubten wir, wie wir ein neues Spiel spielten. Wenn Sie Raum Maschine Mikhayls beenden, haben Sie diese Art der Auswirkung auf U-Boote. Translation courtesy of Hyperwords. Hope it doesn't embarrass me too badly.
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04-01-09, 02:10 PM | #7 |
Navy Seal
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very coool but....
very cool engine and torpedo rooms, impressed BUT...think its too bad did it for u boats and not fleetboats.
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04-01-09, 02:24 PM | #8 | |
Chief of the Boat
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Quote:
This type of work is labour intensive and time consuming...a start had to be made somewhere.
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04-01-09, 02:26 PM | #9 |
Lucky Jack
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04-01-09, 04:19 PM | #10 |
Sailor man
Join Date: Jun 2007
Location: Chicago, Illinois, USA
Posts: 46
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WOW!!
This is simply a superb project... fine detail, color and weathering;
I am ready to join! Where can I find my metric wrench? |
04-01-09, 06:18 PM | #11 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
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I'll pull my metrics outta my subie's trunk...got a whole set cuz it's Japanese ya know...
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04-21-09, 04:11 PM | #12 |
Bosun
Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
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next you guys will be diving to take underwater photographs of authintic sunken u boats just because you need historical detailed accuracy
very nice work.. what 3d modeler software are you using with that in those pictures? 3ds max? lightwave? maya? the rendering looks sweet one thing i cant help notice is that the download link for this mod is still missing > |
04-21-09, 04:15 PM | #13 |
Chief of the Boat
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Still going strong Tomi.....wonderful work
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07-05-09, 11:40 AM | #14 |
Swabbie
Join Date: Jun 2009
Posts: 9
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well done
wow!!!,
this is what i am waiting for ! well done tomi !!! this is first class work of a very high standard i for one can not wait to use it , ubisoft need to look at this work and take note !!! . CT |
07-05-09, 02:49 PM | #15 |
Officer
Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
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Poor Hans he is too big for the door , he must bend to enter.
Tomi can't you make him a little shorter |
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