SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
04-13-10, 04:54 PM | #1 |
Soundman
Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
|
searchlights & shore batterys mission editing
hello anyone, am trying to use the mission editor I CAN INSERT A U-BOAT & USE IT ,ALSO OTHER SHIPS, BUT WHEN IT COMES TO SEARCHLIGHTS , SHORE BATTERY'S & MINEFIELDS I`M A BIT STUCK. HAVE LOOKED AT THE USER GUIDES , BOTH THE IN GAME GUIDE & PDF V15 . DOES THE LOCATION OF THE MISSION MATTER , I MEAN IS THERE A DIFFERENCE IN A MISSION IN THE ENGLISH CHANNEL OR A MISSION IN THE DARDANELLES . WITH AS MUCH ACTIVITY AS THERE IS ON THIS FORUM , THEN THERE IS AN ANSWER AND IT MUST BE EASY.
|
04-16-10, 02:08 AM | #2 |
Frogman
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
|
issnt those things under environmental?? its in the same menu as ships and stuff, in a drop down menu
|
05-04-10, 11:04 AM | #3 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Seachlights and shore defences come under the Land tab
Drag and drop onto the map as you would a ship Mines and Subnets are under the Ordnance tab Again drag and drop but you will have to set out waypoints for them both The distance between waypoints is how far the mines\subnets will run Adding a radius to each waypoint on a minefield will give you a field of mines rather than a straight line Just make sure radii dont overlap or CTD |
05-25-10, 03:27 AM | #4 | |
Seasoned Skipper
Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
|
Quote:
Just a little note: I have not experienced any CTD's with overlapping radiis. OTH, I was quite impressed when experimenting with minefields and saw that shells landing in the field set off mines. Fun effect! |
|
|
|