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08-02-13, 05:48 AM | #1 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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Questions to modders
I don't want create new thread, so i ask here.
1. Is it possible to turn off auto reloading of torpedos in default and if so, so how? 2. Is it possible to turn off ctrl+left click function in map view (F5) and if so, so how? 3. All AI "things", which are hunting me in SH3 have configuration of sensors only in AI_sensors.dat or is more files? 4. Is somewhere writen which file do what in SH3? Some sort of FAQ for moders? I only found some pdf about good adding of new bases. |
08-02-13, 12:32 PM | #2 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
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I think that is not useful create new threads for everything, because it only make big mess on server. Good reason for new thread is for example creating of new (complicated) mod where you want discuss about this mod.
And anyway - with my questions i follow the name of thread, so i think my questions are here OK, this thread is place right for this, isn't it? Ad Q No. 1 - And do you know WHERE to turn it off? |
08-04-13, 06:46 AM | #3 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I created a separate application that achieves this. If you run this patch it will achieve the desired result, there is 2 versions one for that launches sh3 commander and one that launches Sh3 standalone. Sh3 http://www.subsim.com/radioroom//dow...o=file&id=3419 Sh3commander http://www.subsim.com/radioroom//dow...o=file&id=3420 |
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08-05-13, 12:49 PM | #4 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Not sure how to turn it off as default, but when the game loads press I to bring up the ammunition screen and uncheck the autoload box on the top left.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
08-06-13, 10:43 AM | #5 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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Yes, that's what i'm doing, but often i forgot and then the stupid crew start to load (for example) fat/lut torpedo to tubes when i'm hunting alone ship, or only need to give the coup de grace to broken ship.
I found the right place in 1024x768.ini file, but i don't know how to set up default selection of this radiobutton. I was reading everything, what about this file i found, but there's nothing about it. |
08-07-13, 07:40 AM | #6 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Auto Loading setting is saved when saving mission...
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Alex ® Moses said: "Don't create yourself an idol"... |
08-11-13, 03:09 PM | #7 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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Well, i have another question. I set keys for switching between standard propulsion and battery recharging. It works fine, but when i click switch of propulsion in CE menu by mouse, this action switch AND play sound.
When i switch by key, it works, but without sound efect. Where is problem? |
08-26-13, 05:36 AM | #8 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
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Ping
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11-27-13, 10:42 AM | #9 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
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How can i find terrain height on certain coordinates? (Needed for fix of lighthouse positions, i don't want any "underground" lighthouse...)
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12-26-18, 05:22 AM | #10 | |
Commander
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
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Quote:
yep. Same as with SH4.
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... |
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08-06-13, 10:48 AM | #11 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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THX reaper, good job!
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12-11-14, 08:48 AM | #12 |
Canadian Wolf
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Welcome tth :-)
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12-13-18, 01:17 AM | #13 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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Is there somebody who has an idea how is working lightning cross (or threads, i don't know right term) in periscope and UZO? I want create watch with shining "radiocative" luminophor and i got idea, that it can be done in the same way as this shining cross.
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12-25-18, 04:54 PM | #14 |
Sailor man
Join Date: Nov 2013
Posts: 43
Downloads: 31
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Not sure if this is the correct place for this, and I'm sure someone on here covered this multiple times across multiple years, but I can't find anything.
Has anyone ever made a mod that allows independent control over both port/starboard engines/motors? Additionally, are there any mods out there that allow the use of the electric motors on the surface? Seems like these would both be things a real commander would be able to do and the more I play their absence very slightly annoys me. Fingers crossed there's something out there. |
12-26-18, 05:12 AM | #15 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
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