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12-28-06, 08:46 AM | #1 |
Grey Wolf
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Delayed Special Effects v1.00 JSGME GWX base
I have had a little play with some of the special effects in GWX because although I like much of the realism stuff, I also want to see the ships sink like they do in the movies and not like in real life i.e. just slipping under the water with little effect.
Get it here http://rapidshare.com/files/9264283/...V1.00.rar.html This mod is not endorsed or supported by the GWX team and any problems should be directed to this thread only. The same goes for SH3 commander users. This mod may unbalance the GWX damage model. Last edited by gouldjg; 01-10-07 at 05:30 PM. Reason: Adding more pictures to explain secondary explosions |
12-28-06, 09:38 AM | #2 |
Commander
Join Date: Mar 2006
Location: Netherlands
Posts: 466
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Looks good, I'll give it a try in a minute. Thanks for sharing.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! |
12-28-06, 04:04 PM | #3 | |
Grey Wolf
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Quote:
Whilst I was trying to find the blinking ship, the secondary explosions triggered and guided me to it. (crew men flying in fog is eary) Just wish I can get out of the crappy weather cos my kills are few and far between on this mission. Had to chase a ship for 3 hours p.s. how many crew men got shot out in the pic above? |
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12-28-06, 05:19 PM | #4 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Hmmm might have to give this a go Gouldjg
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12-28-06, 07:12 PM | #5 |
Grey Wolf
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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No setting has changed as far as ship sinking times are concerned.
I have just added some effects only, Now I just need to track some sounds down |
12-28-06, 08:51 PM | #6 |
Grey Wolf
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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Nice one bud, Great to see you still around modding
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