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Old 03-30-10, 07:25 AM   #1
Onkel Neal
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SH5 patch #2

It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.




EDIT to add more info to the thread:

Quote:
Originally Posted by Trublion View Post
Not sure if this has been posted already but here it is from the UBI forums, the content of the new patch (4/12/2010)


Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
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Last edited by Webster; 04-01-10 at 08:26 AM.
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Old 03-30-10, 07:30 AM   #2
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thanks a lot for this info!!! this is nice to read...finally my hope raises, to be playing a career in the game. only started the game to test mods so far...

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Old 04-26-10, 08:21 AM   #3
ariel30
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I called them racists because of DRM, because Poland is a strange country where the most expensive free Internet access.
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Old 04-26-10, 09:33 AM   #4
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Quote:
Originally Posted by ariel30 View Post
I called them racists because of DRM, because Poland is a strange country where the most expensive free Internet access.
Now that made no sense at all mate. "Most expensive free internet"?

Also, I dont see where racisim comes into things.
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Old 04-26-10, 09:54 AM   #5
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Quote:
Originally Posted by Seeadler View Post
The devs are indicating a likely release in the second week of May
Thanks for the Intel Seeadler
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Old 04-26-10, 02:04 PM   #6
ariel30
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Quote:
Originally Posted by SabreHawk View Post
Now that made no sense at all mate. "Most expensive free internet"?

Also, I dont see where racisim comes into things.
Sorry for the mistake was to be paid access to the Internet 2MB / s 60z³
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Old 04-26-10, 08:00 PM   #7
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Second week of May?





Oh I'm GLAD they are delaying. It just means more bugs fixed...



You suck UBI.
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Old 03-30-10, 07:31 AM   #8
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Nice, thanks for the news Neal

Although I was and still am disappointed with the initial state of SH5, I gotta be honest, I am having fun with it. There are some great mods here already and with this news things should only improve
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Old 03-30-10, 07:36 AM   #9
McBeck
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Thanks for the update Neal
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Old 03-30-10, 07:37 AM   #10
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Sweet! Thanks for the info Neal.

I know im being an impatient bastard... .but only thing missing is a general ETA.
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Old 03-30-10, 07:42 AM   #11
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Good to know, Neal! Thanks!

& Thanks Devs!
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Old 05-26-10, 09:47 PM   #12
gvogt12000
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Still get stuck in the conning tower! Shift U doesn't work!
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Old 03-30-10, 07:42 AM   #13
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I am very very happy with Silent Hunter 5 , already deleted SH4 , I will keep for a while SH3+GWX because GWX have very intresting sounds like the GWX sound of released torpedo , GWX Ausblasen ( emergency surface ) sound , GWX diesel engine sounds ( very good may be the best ) etc etc , the noise of the diesel SH5 engine must be as soon as possible swapped with the correspondent GWX diesel engine sound , the Dynamic Shadows of SH5 need some tweaks to become perfect
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Old 03-30-10, 07:46 AM   #14
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Keep the support and patches coming (Ubisoft) and i may, i may indeed purchase this game and join most of you in playing it.
Great news! Thanks for the update.
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Old 05-08-10, 01:09 AM   #15
ariel30
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I do not believe in Ubi amendment and only hoped that the Forum moderss, because thanks to them we can play a series of Silent Hunter 3 and 4 at the highest level.
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