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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2011
Location: Fort Riley
Posts: 18
Downloads: 16
Uploads: 0
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![]() ![]() This started out as a personal project just for myself (fictional) however, I thought I'd release it to the community for anyone else that wanted to play around with it. Based upon the Seawolf performance data, the SSNX Seattle class boat is somewhat of a swift, silent and deadly beast. Still, I'd avoid overconfidence. It is highly recommended that you conduct a trial of the sub in one or all of the training missions to get a handle on its systems and performance capabilities prior to conducting combat operations. DISCLAIMER - This mod does not overwrite any existing Cold Waters game files. It only adds to them. To install - Simply drag the override folder into the StreamingAssets game folder (ColdWaters/ColdWaters_Data/StreamingAssets). When completed, you should have two folders in the StreamingAssets directory, the default folder and the newly added override folder. Features: • Custom performance data. • Includes Irodgy's updated sensor package. • Campaign, Scenario and Training mission compatible. DOWNLOAD 1.2 Updated (7/6/17)
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![]() Last edited by DetCord; 07-23-17 at 10:28 PM. |
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#2 |
Bilge Rat
![]() Join Date: Nov 2016
Posts: 1
Downloads: 10
Uploads: 0
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The mod looks interesting but is there any way you can tell us the stats of the sub? like compared to the base boats.
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#3 |
Gefallen Engel U-666
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ghostman!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#4 | |
Watch
![]() Join Date: Nov 2011
Location: Fort Riley
Posts: 18
Downloads: 16
Uploads: 0
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![]() Quote:
SubmergedSpeed=41 AccelerationRate=0.25 DecelerationRate=0.08 RudderTurnRate=0.65 TurnRate=1.5 PivotPointTurning=0.256 DiveRate=5 SurfaceRate=5 BallastRate=0.25 Waterline=0.05 SubmergedAt=0.17 CavitationParameters=20,-280 PropRotationSpeed=-190 TestDepth=1450 EscapeDepth=600 [Acoustics & Sensors] SelfNoise=64 ActiveSonarReflection=18 ActiveSonarModel=usn_an_bqq_10 PassiveSonarModel=usn_an_bqq_10 TowedArrayModel=usn_tb_29 AnechoicCoating=TRUE RADAR=usn_bps_15 RADARSignature=SMALL TowedArrayPosition=-0.099,0.028,-0.619
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#5 |
Machinist's Mate
![]() Join Date: Jul 2011
Posts: 130
Downloads: 2
Uploads: 0
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i've seen your work in fsx, when are you gonna give these subs some love?
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#6 |
Struts77
Join Date: Dec 2011
Location: Tacoma, WA
Posts: 5
Downloads: 236
Uploads: 0
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Great Mod! Did the Seattle Class have a VLS? If so, are there any plans to add it to this mod?
Great work and thanks! ![]() Struts sends |
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#7 | |
Watch
![]() Join Date: Nov 2011
Location: Fort Riley
Posts: 18
Downloads: 16
Uploads: 0
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![]() Quote:
I'll wait until KFG officially implements their VLS system before attempting to mod it in.
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