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Old 05-16-20, 12:40 PM   #1
XenonSurf
Sea Lord
 
Join Date: Apr 2008
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Default Can I mod SH4 v.1.5 in order to...

Hello,
Is there a mod for SH4 v.1.5 (U-Boot Missions) that only changes all sub interiors to walk inside the boat and have some gauges, maps etc. clickable, without changing the stock campaign, without adding new units?

The latest OTF for TMO 2.5 or OTF for RSRDC do that (and add a radio room), but it's for TMO or RSRDC which do huge campaign changes, and it also changes the cameras, optics, the ID-book etc. which I don't want (when playing stock game).

I think about putting such a mod over GFO which corrects a lot of the stock game bugs.

Because I don't think there is such a mod, I would highly welcome generic pointers about which folders and files in the Data folder need to be edited and changed, also for the case where I want to revert a mod to its stock units and stock campaign.



Thanks,
XS

Last edited by XenonSurf; 05-16-20 at 01:05 PM.
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Old 05-16-20, 02:31 PM   #2
XenonSurf
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I'm getting closer now

I have found this mod which likely works with GFO:
This allows for free camera inside and outside the sub, but still it doesn't allow to click on internal items like the scopes or maps etc.



Lt commander Lare's external and enternal walkaround mod
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Old 05-16-20, 11:10 PM   #3
XenonSurf
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I was successful to build a mod that has pretty all the FORTSU interiors, everything clickable, but retaining all the sub equipments from the stock game + GTO mod


I have replaced these files:


Data\Interior
Library\...Camera.dat
Textures\TNormal ... all textures found in FORTSU


I have installed all this after the GFO mod like this:


------------------------------------------------------------------------

Generic Mod Enabler - v2.6.0.157
[C:\Games\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

Game Fixes Only Mod v1.1
New Orders Bar Menu
GFO_v.1.1_SingleMission_CTD_Fix
Snorkel Name Change Fix
Torpedo Training with all Submarines
Sub Interiors from FOTRSU <<<<<<<<<< New build
------------------------------------------------------------------------


Works like a charm, all commands, all clicks inside the sub on scopes, crews, maps etc. All my subs keep their right equipment (canons, deckguns etc.)


1 single issue remains: It's the radio man in the new radio room. Here is what I get when moving crew members in other compartments, or the radio room is empty, or I get this:


https://ibb.co/bmbPdFh




Has anyone an idea how to resolve this? In FORTSU this guy is sitting at the table, but I didn't find the file responsible for this.


Thanks to tell me about this one issue,
Greetings,
XS
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Old 05-17-20, 12:19 AM   #4
Sniper297
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First part is relatively simple, stock campaign files are in the Campaigns and UPCCampaignData folders, any new units would be in the Roster and Sea folders. Alterations to the player sub are scattered all over the place depending on what gets modded, but remove the campaigns and UPCdata folders from the mod (cut and paste temporarily to desktop), run JGSME and see if it works.

Last one,

https://www.subsim.com/radioroom/sho...d.php?t=211491

\Library\cameras.dat has the actual first person perspective camera positions, \Interior\NSS_SubType (name of actual sub type, find the closest match - for example there's no folder for Sargo because it uses the data from Salmon) then the CR.dat is control room, CT.dat is control tower (and bridge stations? my notes are disorganized, last played with this a long time ago.).

Anyway opening (example) \Interior\NSS_Porpoise\NSS_Porpoise_CR.dat I find 14:Interior Root - Druck_LM1

Then scroll down and down and down, find ;

HF = after planesman
NA = navigator far aft
PL = helmsman
PM = guy between navigator and after planesman
RT1,RT2 - nobody I can find.
RT3 - forward planesman
SA1 - starboard side electrical panel
SA2 - port side christmas tree
SO - That's the beggar at the chart table blocking the view, -1 to the Y value moves this putz down into the pump room where he can study geography without any distractions.


That's from my notes, trying to get rid of the guy standing at the chart table so I could see around the control room without having to use a free roam camera - never had any luck with free roam, always got the out of sectors errors and crashes, so I just tinkered with the XYZ numbers in the \Library\cameras.dat file until I got my first person view where I wanted it. The way I figured out what all these characters were was changing a number in SA1, save, go into the sim and set battle stations (not all crew are visible unless they're at battle stations), then look around and see the guy at the christmas tree is moved or missing or has his head sticking up from the floor or something.

For your purposes, you're probably looking for someone like NA or PM, change one of the numbers and see if your radioman moves.
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Old 05-17-20, 10:36 AM   #5
XenonSurf
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That's very useful, Sniper, thanks very much


In my list above I had also all the Data\Submarine folder transfered, but if I do without it I think I resolve the Radio man issue, now the room remains empty, at least that's better than a zombie guy standing there .


Now I'm working on the issue that in the office when you start campaign, and also in your sub equipment window, the descriptions are missing if you click on one. This has been fixed in TMO, FORTSU or other big mods, but I have no idea where to search this stuff, I will have to make a text search in all files and hope they are not binary ones.


Thanks very much for spending your time, very appreciated
Greetings,
XS
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Old 05-17-20, 10:55 AM   #6
XenonSurf
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The item description issue is explained here:
https://www.subsim.com/radioroom/sho...t+descriptions


So I need to also transfer

UPCLocalization.tsr file in Data\UPCData\UPCLocalization\



from TMO or FORTSU and see if it will not mess-up my stock equipments. I hope not.


[EDIT]
This will not work, while you get infos for the torpedos, you won't get descriptions for upgrade items or for what's in your boat currently; the description windows for 'On base' and 'On boat' remain blank.



XS

Last edited by XenonSurf; 05-17-20 at 01:03 PM.
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