SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-19-17, 09:20 PM   #1
LittleGrebe
Watch
 
Join Date: Apr 2014
Location: Amsterdam
Posts: 16
Downloads: 8
Uploads: 0
Default Hull damage and crash depth?

Playing SH4 with TMO and OTC at 100% realism, yes I like a challenge.

Have been reading a lot of threads on the forums here, very interesting! But after years of hibernation I'm not in shape (yet). So, it happens that on the way back home I meet a merchant and don't have any torpedoes left.

This game is not for the faint-hearted (my captain is called Brave Sir Robin) so I attack him with my deck gun. He will go down but it may give some hull damage.

Then, it's still a long way home and I may have to dive to because of some unfriendly destroyers. The problem is, I don't know what the maximum depth is with my level of hull damage.

My question: is there some rule of thumb for the relation between hull damage and crash depth?

For instance, when 25% hull damage, don't dive beyond 75% of your test depth?
LittleGrebe is offline   Reply With Quote
Old 02-19-17, 09:45 PM   #2
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,527
Downloads: 77
Uploads: 0
Default

The first thing you need to do is get rid of those minstrels. They never shut up even at silent running. There really is no rule. The amount of damage, and the condition of the sea are factors. If you really want to know, save, dive and see how deep you can go before the hull buckles. Then restart the game.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 02-20-17, 10:38 AM   #3
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
Default

I agree with Fireftr18. Last night my Balao boat was bombed as I was initiating a crash dive. Little bugger came out of nowhere, unseen by the radar. I didn't have time to assess the percent hull damage because the damage reports were coming so quickly, and the boat seemed to be diving out of control. The engines were damaged and even with the bow angled up and speed set to Flank we kept sinking stern first at a good clip. The last thing I noted before we all perished was a depth reading of 1007 feet!

That is not a norm. I've also intentionally taken a Gato down to see how deep it would go. We imploded at an improbable 432 feet. I've taken other Gatos down to 500 feet with no effect. So there is likely a degree of randomness to the maximum you can attain. One thing common to all boats is that if your boat is capable of reaching 500 feet, going below that, especially at a slow speed, will cause your boat to keep sinking until it is too late. I have learned to never exceed 500 feet unless I am running at full speed, but even then may have to blow the tanks to get back above 500'. Below 600' even blowing the tanks may not be enough to rise back to a safer depth. If you hear loud popping, check the hull damage reading. Each pop will increase hull damage by about 5%, and the deeper you go the more frequent the pops, of course. Then all will fade to black...
__________________




Run Silent, Run Deep, and Sink 'em All
torpedobait is offline   Reply With Quote
Old 02-20-17, 12:54 PM   #4
LittleGrebe
Watch
 
Join Date: Apr 2014
Location: Amsterdam
Posts: 16
Downloads: 8
Uploads: 0
Default

Thanks for your replies!

Testing is not that easy because you have to have certain amounts of hull damage and you can't do it yourself. Or maybe you can, by ramming one of your allied ships in the harbour...

Listening to your answers, there seems to be no clear relationship.

Just before logging in I was at sea and a nasty Japanese tanker managed to damage my hull: 49%. That was a good moment to dive for hell.

My Salmon with a test depth of 250 feet was crushed at 300 feet. No warning, no recovery time, four/five things broke down at the same moment and flooding started in all compartments. A emergency surface did not work at all. The boat really imploded within seconds.

Made me think, the maximum depth does not change. But maybe hull damage gives you less warnings? Like, 'your hull is damaged, that's your fault, now you start diving too, we will teach you'.

Normally, you get all kinds of warnings, the popping sound, some flooding in a compartment etc. and you have time to surface.

Just a thought, anyone?
LittleGrebe is offline   Reply With Quote
Old 02-20-17, 01:10 PM   #5
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,891
Downloads: 444
Uploads: 2


Default

You do not always make it to crush depth, nope. Sometimes you might get a "We're taking damage, sir!" or a "We're taking on water, sir!" or a message of one of the boat's compartments being flooded, but not always, especially the S Boats, and if you've got Webster's "Fix" on them... even without any damage, you might not make it to Test Depth...

In TMO, when you do a "New Construction" start, part of the "Shakedown" or "Sea Trials" is you're supposed to dive your boat until you see the conning tower starting to show signs and buckle. You have to take your time doing it, else like torpedobait said, you "can't get enough wind beneath your wings" to lift you back up. Problem with diving to that depth is that now you've got hull damage, and can't go that deep anymore. I haven't bothered with that in a while...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-20-17, 03:16 PM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Keep your eye on the digit hull counter.
If you start to go too deep you will see it start to move.
Once it starts to move you need to act quickly.
Blow some ballast CTRL+S and then hit the A key to Maintain Depth.
Hopefully no further hull damage will occur.
Peter
THEBERBSTER is offline   Reply With Quote
Old 12-01-20, 04:39 AM   #7
OswaldSpengler18
Bilge Rat
 
Join Date: Aug 2013
Posts: 1
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by LittleGrebe View Post
Just before logging in I was at sea and a nasty Japanese tanker managed to damage my hull: 49%.
My Salmon with a test depth of 250 feet was crushed at 300 feet.
This is an older post but i dusted off my sh 4 with TMO 2.5 and playing it right now.
This result(collapse at 300 feet) seems very reasonable to me.Hull damage decreases crush depth.with 100% hull integrity it should around 450 feet because crush depth is a litttle about 1.5 times your test depth.

The main problem with diving deep in SH4 TMO 2.5 is that the boat becomes instable at low speeds beyond 550 feet.Until 550 feet one can go with 2 to 3 knots.Beyond that the boat needs to be faster and faster to stay at commaned depth.

the solution is therefore to incease speed and set dive planes for surface.

700 feet its around 6knots.Which sucks because it drains the batteries.

IF your engines are ****ed up and you are sub 550 feet the boat is lost.Even blow ballast wont do it.
OswaldSpengler18 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.