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12-02-23, 09:09 AM | #1 |
Nub
Join Date: Dec 2021
Posts: 3
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mission editor
Hi, I created my first mission and had a few questions.
1. I wanted the distance between the convoy and the submarine to be as large as possible (without visual contact) at the start of the mission. Unfortunately my default (30,000 meters) keeps being changed to "Random". Can somebody tell me why? Is this because of the editor? I have already uninstalled the game and reinstalled it again. That didn't bring any success. 2. What is meant by “Random Seed”? Best regards |
12-02-23, 05:22 PM | #2 |
Gefallen Engel U-666
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Welcome back!
hoosy
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-03-23, 04:29 PM | #3 |
Captain
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I'm not familiar with the editor, but my guess is that it's a typo for "random speed"???
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12-06-23, 11:50 AM | #4 | |
Watch
Join Date: May 2021
Posts: 15
Downloads: 19
Uploads: 0
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Quote:
Also spawn distance can also be bugged where even if they do set it, the game does not abide by it. A weird but functional workaround is to make the mission have a time-based radio message(I know this sounds weird but players have reported it working). one effect it have is that, if you made a mission and have lets say a PL1 included. the PL1 will always have the same formation position in the convoy even in-between restarts of the mission, so if you assign a different seed to it, it will jumble the convoy formation. |
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12-06-23, 03:58 PM | #5 |
Nub
Join Date: Dec 2021
Posts: 3
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Uploads: 0
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thx, i ll try it
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12-13-23, 09:22 PM | #6 |
Watch
Join Date: Sep 2007
Posts: 18
Downloads: 23
Uploads: 0
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Random seed
"Random seed". The starting position of the deterministic pseudo random algorithm that is used by the game.
Think of it as the initial wheel settings of the Enigma. If you keep pressing AAAAAA... the machine will produce a random output that is different when starting from ABC than if it starts from IJK. As far as I know you will only notice the convoy layout change based on this setting. Some other aspects are also randomized and are thus influenced, but to repeat the outcomes would be difficult due to an avalanche effect: you'd have to torpedo the same ships in the same order. In case you managed to do just that and strike them in the same order over multiple playthroughs, I expect that whether ships will sink, not sink, or catch fire, will happen the exact same way. They will zig towards the same courses, and hold the course for the same period before zigging again. Kind of like Groundhog Day. |
12-13-23, 09:32 PM | #7 | |
Watch
Join Date: Sep 2007
Posts: 18
Downloads: 23
Uploads: 0
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