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12-31-09, 01:09 AM | #1 | |||
SH4 Mod Team
Join Date: Mar 2008
Posts: 165
Downloads: 3
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[REL] Real Fleet Boat 2.0
At last, RFB 2.0 is here. We thank you all for your patience as we compiled and tested this mod to make sure you, our supporters, receive a high-quality mod.
Changes in RFB 2.0 include the following: Quote:
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Installation:
RFB 2.0 File: http://www.subsim.com/radioroom/down...=1467&act=down http://www.filefront.com/15262699/RFB_2.0.rar/ http://www.silenthuntermods.com/foru...php?board=35.0 RFB 2.0 Patch (23 April 2010): http://www.subsim.com/radioroom/down...o=file&id=2774 http://www.filefront.com/16224499/RF...3April2010.7z/ RFB 2.0 manual (note: this is the link for the RFB 1.52 manual. It is in general still valid for 2.0, except for the cases noted above in the readme.): http://www.subsim.com/radioroom/down...do=file&id=429
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 Last edited by RFB Team; 08-26-10 at 02:22 AM. Reason: Updated Download Links |
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12-31-09, 02:05 AM | #2 |
Navy Seal
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I signed on to see if 2.0 was posted yet and to my delight it is, can't wait to check it out.Thanks for all the hard work you guys do
Also, where is the campaign traffic file located? Tried to open it up with the Mission Editor to check it out, no campaign file.Thanks in advance. |
12-31-09, 02:36 AM | #3 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 193
Downloads: 561
Uploads: 0
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To Luke and all the team thank you very much for all the effort and hard work you put in to this work. This game wouldn't be worth playing without you.
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NYGM STEEL COFFIN V6.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
12-31-09, 02:40 AM | #4 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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RFB doesn't touch anything with the campaigns. That's all Lurker's territory.
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ROW Sound Effects Contributor RFB Team Leader |
12-31-09, 02:59 AM | #5 |
Ensign
Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Sweet, thanks.
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12-31-09, 07:07 PM | #6 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,699
Downloads: 817
Uploads: 4
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12-31-09, 03:56 AM | #7 |
Navy Seal
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RE
Anyone else get the error message below when download RFB 2.0? When I load the mod and try to run game, it CTD.Get the old "SH has stopped working" message.Ahhh i was looking forward to trying RFB out but its late...
! C:\Users\Skeeter\Documents\Downloads Two\RFB_2.0.7z: CRC failed in RFB_2.0\Data\Textures\TNormal\tex\NSS_SClass_Tower 02_O01.dds. The file is corrupt ! C:\Users\Skeeter\Documents\Downloads Two\RFB_2.0.7z: CRC failed in RFB_2.0\Data\Textures\TNormal\tex\NSS_SClass_Tower 03_O01.dds. The file is corrupt....... [Edited for brevity. File issue has been resolved.-Donner] Last edited by Donner; 01-04-10 at 03:34 PM. |
12-31-09, 04:52 AM | #8 |
Ace of the Deep
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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Am playing RFB plus RSRD on a 1.4 SH4 version. Is this new RFB 2.0 compatible or does it work only for 1.5 version ? Thks for the great job on all versions ( for Uboats I use SH3 with NYGM 3.3B and recently Living SH3)
Oops I had missed it in the original message... I have the reply, this is not for me...
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NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
05-07-10, 12:54 AM | #9 |
Bilge Rat
Join Date: May 2010
Posts: 1
Downloads: 9
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There is no ammo for deck and AA guns with all submarines
how can i think any ship? I instaled on a clean version of SH 4 in the following order RFB_2.0 RFB_2.0_Patch_17April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 there is no money too Last edited by chilly7; 05-07-10 at 01:04 AM. |
05-07-10, 02:24 AM | #10 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Yes, there is. Click the HE shell icon.
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ROW Sound Effects Contributor RFB Team Leader |
05-16-10, 07:33 PM | #11 |
Navy Seal
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been away
I have been away for a while, just been super busy at work and with life in general.Just wondering if anything big has happened in SH 4 world as far as mods such as TMO RFB etc , updates from fellow captains in lieu of having to scroll a months worth of postings is a better way to get updated.Thanks in advance.
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05-17-10, 08:31 AM | #12 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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LtCmdr Bosje reporting
To whom it may concern over at RFB HQ
Dear sirs, after fitting our brand new boat with RFB2.0, patch and sonar lines restoration, we departed Brisbane in march 1943 for our first patrol in enemy controlled waters. Destination: Solomons A previous career with RSRD under RFB1.52 went on for years without ever encountering any convoys at all and after being somewhat bored by encountering only lone merchants we decided to give this one a try without RSRD; we were in for quite a ride. Late March, arrived on station in the Bismarck sea. One small freighter sunk without any drama, 2 torpedoes fired, hits for both at a 45 degree AOB shot. Convoy encountered and engaged, 7 torpedoes fired at various targets, 2 misses, 5 duds at angles between 70 and 90 degrees. March 25th, 22:00. Crew exhausted after the action and reloading the torpedoes, radar reports multiple contacts heading our way. Visual confirmation small fast convoy: 2 great big liners with heavy escort. Surface attack, it was a dark night. Barely managed to line up the stern tubes for a spreadshot, torpedoes fired at slow speeds to ensure enough range and to buy some getaway-time. Runtime over 4 minutes, sneaking away from escorts during torpedo runs. 5 minutes later gunfire heard and seen from Destroyer, starshells all over the place. Gunfire sounded phenomenally impressive! Sonar reports 2 duds and 2 misses. Dammit! 1 minute later: explosion. Destroyer observed to be on fire and sinking fast by the stern. Extremely lucky residue hit from one of the missed shots! No trouble from other escorts, they never saw us. Extremely pleased about the sensor balance in night conditions! Surface night attacks at long last! March 29, another convoy encountered, moving ahead of us just before sunrise, flank ahead to get into attack position during the last minutes of darkness. Periscope depth at first light, stern tubes lined up on acceptable solution at 07:00. Fired 2 torpedoes each at 2 large freighters, 7000 and 8000 tons resp. Dived deep after firing but boats takes a long time to reach 200 ft, slow torpedoes to buy some time, again. Sonar reports escort coming too close for comfort, silent running, detected nonetheless! Evasive manouvers, sonar reports convoy slowing down and changing course. Sonar reports one miss and one hit on target #1, and one dud, one hit on target #2. Pleased about hitting both ships but not certain if it will be enough to sink either, assuming hits to the bow due to slowing down and zigzags. 7:20 pinged by escort, depthcharges. Very close! minor flooding and light system damage all across the board. Priority repairs for flooding, flooding contained 7:30. Thermal layer found at 220 feet, silent running. 8:49 escorts never found us again after that initial attack, sinking noises heard way aft, convoy is sailing away over the horizon but we got at least one of them, maybe even both! stayed submerged for the rest of the day, most damage repaired, all tubes reloaded, total 7 torpedoes remaining: 3 fwd, 4 aft. Surfaced during night, remaining damage repaired over the course of the next 2 days, boat still operational, status report sent New orders received: photo recon of the Carrier taskforce in Rabaul. Damn, that'll be risky. March 30th, 21:00. It's a very dark night indeed, perfect conditions for a surface run into Rabaul. Hugging the shore at 12 knots, decks awash. Destroyer ahead, coming straight at us. Reverse speed ordered, destroyer getting very close but turning away. All stop, destroyer passing 1000 yards on starboard bow. Damn! Resumed forward speed 12 knots, creeping closer into Rabaul base. Shore battery spotted, 1200 yards off our starboard bow. More escorts ahead and port. We are willingly sneaking right in the middle of all their guns. Keep going nonetheless. 22:00 Two flattops spotted at 3000 yards, barely visible in the darkness. No escorts currently near us. Moving closer, photographs taken although they won't show much except blackness. Turning around to get the hell out of there. 22:15 New plan: still no escorts near us, while we are here, we might as well use those last torpedoes. 4 aft tubes fired for spreadshot on nearest flattop. Diving to periscope depth on minimum speed, we don't want to be caught on the surface if all the lights are turned on. all 4 torpedoes are observed to hit! Carrier keels over, burning all over, we'll count it as beyond repair. No trouble from escorts or shore batteries, we decide to go for it and run the hell out of the bay on the surface at 16 knots. We make it. Return trip without incident, docked at Brisbane April 5th. 29.000 tons in the log. Conclusions: without RSRD it's a way too crowded of course, but I like the whole 'convoy attack / escort evasion' thing so I'll keep things like this for a while. As for RFB 2.0: Never in my SH4 experience have I come across a mod which is so well balanced on every single front. I consider myself lucky on that patrol: getting relatively few duds and sinking both freighters with bow hits. But I was extremely pleased with the night surface action, the sounds, the looks, the depthcharges, the damage models, everything! Fantastic work, you have my thanks! Bosje out
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And when an 800-ton Uboat has you by the tits... you listen! |
05-17-10, 10:50 PM | #13 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
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ROW Sound Effects Contributor RFB Team Leader |
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05-18-10, 03:48 AM | #14 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
Downloads: 89
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you're welcome
despite what i said earlier, i installed RSRD too. It's just too arcade with convoys all around me all the time. S boat out of Surabaya, fun times. one problem: All the Dutch vessels i have encountered have their flag upside down. It's blue white red and it's supposed to be red white blue. is it likely to be RFB or RSRD? don't remember it being an issue in stock cheers
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And when an 800-ton Uboat has you by the tits... you listen! |
12-31-09, 05:55 AM | #15 |
Helmsman
Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
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Downloading now thanks for all your hard work getting this out guys
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