SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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12-21-20, 04:50 AM | #1 |
Swabbie
Join Date: Jun 2020
Location: England
Posts: 8
Downloads: 14
Uploads: 0
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JSGME + Wolfpack?
Does JSGME work with wolfpack??? Imagine if it does, and what mods would you use for it, only mod I know for wolfpack is the custom music mod...
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12-21-20, 05:21 AM | #2 |
Gefallen Engel U-666
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welcome aboard!
TheMatts07YT
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-21-20, 06:01 AM | #3 |
Bosun
Join Date: Feb 2019
Posts: 62
Downloads: 7
Uploads: 0
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Greetings TheMatts07YT!
Since Wolfpack already has Steam-Workshop support, i don't think jsgme will ever be needed. However, i'm pretty confident, that it is only a matter of time until the first bigger mods will appear on Steam. So far the community has created the most amazing things for every other big subsim game and Wolfpack will surely be no exception. The game just needs to be closer to beeing finished. |
12-21-20, 08:32 AM | #4 |
Sailor man
Join Date: Feb 2013
Location: GMT+1
Posts: 43
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There was an issue in the Arma community when Steam workshop opened for it, some authors didn't like the Steam TOS. Could be a factor down the line...
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12-21-20, 02:01 PM | #5 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
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The files would need to be in the game's folderstructure on their own, and not compiled in a big library file-blob. (the shared resource .RESS files range from 45 MB to 1.5 GB) If you need a tool to extract and compress some of them then I doubt it will work. Imagine the backup of applying such a big library file. But I don't know anything about how Unity games are organized. I better leave those comments to those that tried.
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12-22-20, 07:53 AM | #6 |
Swabbie
Join Date: Jun 2020
Location: England
Posts: 8
Downloads: 14
Uploads: 0
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We'll have to wait and see.
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wolfpack |
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