SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-22-16, 09:11 PM | #1 |
Dev: Crush Depth Studios
Join Date: May 2016
Location: Brea, CA
Posts: 59
Downloads: 7
Uploads: 0
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U boat simulator
Hi everyone,
I'm hard at work developing a u-boat simulator (deep simulation Ala the DCS games - E.G. A-10 warthog). The goal is to be able to create a realistic simulator given all of the incredible blueprints, historical accounts, etc... available. Today I just put together a simple dev blog where I'll start catalogeuing the dev journey. In a week or so I'm going to make an alpha available so interested folks can test out and help shape the simulator as it is being built. At this point I have a fairly realistic buoyancy, drag, and viscosity physics simulator coded for the core of the game. I am reaching a point where I'd like folks to give it a try and help mold it as I build it. The game is called u-boat simulator and you can check out more details at www.uboatsim.com |
05-23-16, 02:54 AM | #2 |
A-ganger
Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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Just you on your own? Looking at the models they look quite impressive, keep us informed of the how it's going.
All the best of luck in the project - Are you doing a kickstarter page? Cpt Harag |
05-23-16, 01:08 PM | #3 |
Gefallen Engel U-666
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Welcome aboard!
celeronpm!
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05-23-16, 01:16 PM | #4 |
Watch
Join Date: Nov 2002
Location: NW Alabama
Posts: 25
Downloads: 11
Uploads: 0
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Looks good. Three things I want from a sub sim.
Coop on a single submarine (drop in drop out) Dynamic campaign Good damage model / sinking on target ships. SH3 had a great mod for making ships sink realistically. Pretty much anyone here will buy whatever you make though. There just isnt enough subsims being made these days.
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05-23-16, 02:11 PM | #5 |
Chief of the Boat
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Good luck with that and welcome to SubSim
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05-23-16, 03:20 PM | #6 |
Born to Run Silent
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Sounds great. Send me a PM when you have time and you want me to write an article about your project.
Neal SUBSIM
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05-24-16, 09:17 PM | #7 |
Dev: Crush Depth Studios
Join Date: May 2016
Location: Brea, CA
Posts: 59
Downloads: 7
Uploads: 0
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Yes sir, for now it's all me. I may seek help for the final art direction and polish, but I can easily handle all of the core programming and mechanics. I have a kickstarter for a vr version but given limited interest, I'll repost one focusing on the simulation aspect of the game (and yes, vr will be supported).
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Tags |
indie game, simulator |
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